Though there are a lot of anticipated games set for release in the new year, there are a few that we are specifically looking forward to that have not had a lot of publicity or have had a lot of confusing events surrounding them. They all happen to be zombie-related games, but that is a complete coincidence. Nevertheless, they still hold the potential to provide hours of entertainment.Continue reading Games you should be excited for in 2020
I played some amazing and highly entertaining games this year. It’s no secret that I’m a huge fan of the Destiny franchise and I follow Destiny 2 very closely on this site. However, I wanted to put together a list of games that I thoroughly enjoyed in addition to my main game.
The following list contains games that I completed full reviews on. In case you missed them, give the links included in the post a click and take a look. I have reviewed more games than this on the site, but not all of them made the list.Continue reading Favorite Playthroughs of 2019 (Game List)
I didn’t play the first Luigi’s Mansion or the second one, but I heard many good things about the most recent game, most specifically on Twitter, so I decided not to pass up the opportunity to try it out. This post is my first impression of Luigi’s Mansion 3. Keep in mind there are minor spoilers below.Continue reading Luigi’s Mansion 3: First Impressions (game review)
When I logged into Destiny 2: Shadowkeep, I was excited to return to the moon. There is a lot of nostalgia in returning to the moon in this game and it’s obvious as soon as you load in that Bungie was wisely aware of that.Continue reading Destiny 2: Shadowkeep is nostalgic and enjoyable (story review)
Borderlands 3 does a good job of not punishing you for not having played Borderlands 2. There is a mandatory training tutorial with Claptrap, but it’s not too annoying because it allows you to do the thing you came to do, shoot things and get loot. There’s even a tutorial boss to get you acclimated to the mechanics of the fight. All the while Lilith is warping in and out of your mind saying that she’s coming, but she’s definitely taking her sweet time.Continue reading 10 hours into Borderlands 3 (review)
River City Girls is reminiscent of games like Fighting Force and Streets of Rage and firmly finds its place in the River City world. It’s a beat-em-up video game where you fight through levels completing mini objectives while pursuing the main objective.
In this case, your main objective is to recover your boyfriend who is presumed to be kidnapped from school. During your hang out session with your friend in detention, you get word that both of your boyfriends were taken. The plan is to break out of detention, punch your way out of the school and embark on an adventure to save your boyfriend’s lives.
You play as either Kyoko or Misako. I chose to play as Kyoko (she doesn’t even go to the school she is trying to escape from). As you’re breaking out of detention the principle puts out an APB out for you and makes all the high school students (excepts the ones who are just standing around for some reason) attack you to stop you from leaving.
I won’t spoil the full story of the game, but you eventually get out of the school and make it to the place where your clues lead you only to find out it’s a dead-end. Plus, your relationship with those boys is not what it seems. Which is hilarious because there is a foreshadowing of that at the beginning of the game.
This video game plays like earlier games where you have to constantly pick up items to heal yourself. For instance, an apple or a salad replenishes your health. Leveling up also gives you a full health bar.
You can also recruit NPC’s to briefly help you while you are engaged in a fight. They complete one attack and then go back into your pocket dimension until they are needed again. If they get knocked down more than 3 times they are no longer available to help and you have to find someone else. You can only recruit the NPC if they beg you to. This sometimes happens if they are the last man standing during your fight.
This is a two-player game, but I played solo. The narrative still moves forward as though two people are playing though. Your partner goes through dialogue and drops hints or blatant direction to help you progress in the game.
Combat/ Boss Fight:
You can pretty much get through the levels without knowing many combos, so feel free to button mash. Knowing the combos, of course, will help defeat easy mobs quicker. Plus, my favorite heavy move in this game is Kyoko’s dab. It’s cheaky, but I loved it. You play about 5 1/2 hours to find a dead-end, but the end boss fight is the most challenging part of the game with multiple layers. The boss has sword attacks, clone decoys of herself, and fire cyclones attacks that take down your health very fast. This fight is all about patience and combos. It was my favorite fight in the game.
Once you beat the game, you unlock your boyfriends as playable characters to rerun the story.
I enjoyed this game a lot. Although I didn’t take part in the co-op feature, I don’t feel like I missed out on anything. I played on PS4, but this game is available on Steam, Xbox One, and Nintendo Switch. The soundtrack is fun and honestly, I like these types of games so I went through it again. I think you’ll have a good time with this game if you give it a try.
I found out about Control while watching a Gamescom trailer. It looked cool, so I decided to give it a try because I haven’t played a lot of single-player games in recent months. I had a good experience and particularly enjoyed the gameplay mechanics because I like absurd amounts of power creep in my games.
Story (minor spoilers)
Jesse (the player character) shows up to the Federal Bureau of Control because she was called by Polaris (a paranatural entity inside of her) about her missing brother who was kidnapped from their town of Ordinary (the irony of that name).
The current director of the bureau commits suicide when she arrives and we take his gun or object of power to become the new director. A few things happen that show people in the bureau are corrupt and we go to follow that lead, but that’s mainly a backdrop for our character trying to find her brother.
We eventually find our brother, but things get a little funky because he’s infected by the HISS (an evil force that almost destroyed the Federal Bureau of Control). He tells warns us that Polaris shouldn’t be trusted. We find out that is not true and that the Polaris actually saved our life.
Things go array, our character almost gets taken over just like other characters in the game, but we are able to overcome, sort of save our brother, and vow to defeat the HISS forever.
Gameplay, Skill Tree & Mods
At one point in the game, I said to myself, “If I’m going to have psychic abilities, just make me an entire scarlet witch.” That’s how much I enjoy those mechanics. I almost wish the gun wasn’t an intricate part of your powers, because the mechanics using her psychic powers were more entertaining. Picking up things and hurling them at enemies and controlling the enemies was fun. Plus, it felt like a nice little cheat code when I was getting overwhelmed by enemies as well.
The skill tree is easy enough to use. I personally just upgraded what I found I used more. I focused on health, launch, and seize respectively. As far as mods, you can swap those around to suit your style. You’ll acquire either personal or weapon mods by collecting them or craft them using resources. My favorite weapon mod is the shatter projectile choke because you can hit multiple targets at once with a shotgun you get. My favorite personal mod is Seize speed because you seize skill regenerates faster.
Overall I would say this is a very involved story dealing with psychic abilities and paranormal/paranatural entities. Remedy Entertainment definitely put a lot of thought into this story. However, gameplay mechanics by far is the most attractive part of the Control. You have to keep moving, find objects of power (like your gun), and be strategic (especially when you are weaker than the opponent). These are all components that I like in a video game.