This game felt like a genuine Spider-man game. Insomniac Games did a spectacular job giving Miles his own identity in the Spider-man universe. Not only are we introduced into Miles’ world by seeing him as Peter Parker’s pupil, but we also get to know Miles as a fun-loving, caring teen who is invested in his neighborhood and the people in it.
Though there are a lot of anticipated games set for release in the new year, there are a few that we are specifically looking forward to that have not had a lot of publicity or have had a lot of confusing events surrounding them. They all happen to be zombie-related games, but that is a complete coincidence. Nevertheless, they still hold the potential to provide hours of entertainment.
I played some amazing and highly entertaining games this year. It’s no secret that I’m a huge fan of the Destiny franchise and I follow Destiny 2 very closely on this site. However, I wanted to put together a list of games that I thoroughly enjoyed in addition to my main game.
The following list contains games that I completed full reviews on. In case you missed them, give the links included in the post a click and take a look. I have reviewed more games than this on the site, but not all of them made the list.
I didn’t play the first Luigi’s Mansion or the second one, but I heard many good things about the most recent game, most specifically on Twitter, so I decided not to pass up the opportunity to try it out. This post is my first impression of Luigi’s Mansion 3. Keep in mind there are minor spoilers below.
When I logged into Destiny 2: Shadowkeep, I was excited to return to the moon. There is a lot of nostalgia in returning to the moon in this game and it’s obvious as soon as you load in that Bungie was wisely aware of that.
Borderlands 3 does a good job of not punishing you for not having played Borderlands 2. There is a mandatory training tutorial with Claptrap, but it’s not too annoying because it allows you to do the thing you came to do, shoot things and get loot. There’s even a tutorial boss to get you acclimated to the mechanics of the fight. All the while Lilith is warping in and out of your mind saying that she’s coming, but she’s definitely taking her sweet time.
River City Girls is reminiscent of games like Fighting Force and Streets of Rage and firmly finds its place in the River City world. It’s a beat-em-up video game where you fight through levels completing mini objectives while pursuing the main objective.
In this case, your main objective is to recover your boyfriend who is presumed to be kidnapped from school. During your hang out session with your friend in detention, you get word that both of your boyfriends were taken. The plan is to break out of detention, punch your way out of the school and embark on an adventure to save your boyfriend’s lives.
You play as either Kyoko or Misako. I chose to play as Kyoko (she doesn’t even go to the school she is trying to escape from). As you’re breaking out of detention the principle puts out an APB out for you and makes all the high school students (excepts the ones who are just standing around for some reason) attack you to stop you from leaving.
I won’t spoil the full story of the game, but you eventually get out of the school and make it to the place where your clues lead you only to find out it’s a dead-end. Plus, your relationship with those boys is not what it seems. Which is hilarious because there is a foreshadowing of that at the beginning of the game.
This video game plays like earlier games where you have to constantly pick up items to heal yourself. For instance, an apple or a salad replenishes your health. Leveling up also gives you a full health bar.
You can also recruit NPC’s to briefly help you while you are engaged in a fight. They complete one attack and then go back into your pocket dimension until they are needed again. If they get knocked down more than 3 times they are no longer available to help and you have to find someone else. You can only recruit the NPC if they beg you to. This sometimes happens if they are the last man standing during your fight.
This is a two-player game, but I played solo. The narrative still moves forward as though two people are playing though. Your partner goes through dialogue and drops hints or blatant direction to help you progress in the game.
Combat/ Boss Fight:
You can pretty much get through the levels without knowing many combos, so feel free to button mash. Knowing the combos, of course, will help defeat easy mobs quicker. Plus, my favorite heavy move in this game is Kyoko’s dab. It’s cheaky, but I loved it. You play about 5 1/2 hours to find a dead-end, but the end boss fight is the most challenging part of the game with multiple layers. The boss has sword attacks, clone decoys of herself, and fire cyclones attacks that take down your health very fast. This fight is all about patience and combos. It was my favorite fight in the game.
Once you beat the game, you unlock your boyfriends as playable characters to rerun the story.
I enjoyed this game a lot. Although I didn’t take part in the co-op feature, I don’t feel like I missed out on anything. I played on PS4, but this game is available on Steam, Xbox One, and Nintendo Switch. The soundtrack is fun and honestly, I like these types of games so I went through it again. I think you’ll have a good time with this game if you give it a try.
I found out about Control while watching a Gamescom trailer. It looked cool, so I decided to give it a try because I haven’t played a lot of single-player games in recent months. I had a good experience and particularly enjoyed the gameplay mechanics because I like absurd amounts of power creep in my games.
Story (minor spoilers)
(the player character) shows up to the Federal Bureau of Control
because she was called by Polaris (a paranatural entity inside of her)
about her missing brother who was kidnapped from their town of Ordinary
(the irony of that name).
The current director of the bureau commits suicide when she arrives and we take his gun or object of power to become the new director. A few things happen that show people in the bureau are corrupt and we go to follow that lead, but that’s mainly a backdrop for our character trying to find her brother.
We eventually find our brother, but things get a little funky because he’s infected by the HISS (an evil force that almost destroyed the Federal Bureau of Control). He tells warns us that Polaris shouldn’t be trusted. We find out that is not true and that the Polaris actually saved our life.
Things go array, our character almost gets taken over just like other characters in the game, but we are able to overcome, sort of save our brother, and vow to defeat the HISS forever.
Gameplay, Skill Tree & Mods
At one point in the game, I said to myself, “If I’m going to have psychic abilities, just make me an entire scarlet witch.” That’s how much I enjoy those mechanics. I almost wish the gun wasn’t an intricate part of your powers, because the mechanics using her psychic powers were more entertaining. Picking up things and hurling them at enemies and controlling the enemies was fun. Plus, it felt like a nice little cheat code when I was getting overwhelmed by enemies as well.
The skill tree is easy enough to use. I personally just upgraded what I found I used more. I focused on health, launch, and seize respectively. As far as mods, you can swap those around to suit your style. You’ll acquire either personal or weapon mods by collecting them or craft them using resources. My favorite weapon mod is the shatter projectile choke because you can hit multiple targets at once with a shotgun you get. My favorite personal mod is Seize speed because you seize skill regenerates faster.
Overall I would say this is a very involved story dealing with psychic abilities and paranormal/paranatural entities. Remedy Entertainment definitely put a lot of thought into this story. However, gameplay mechanics by far is the most attractive part of the Control. You have to keep moving, find objects of power (like your gun), and be strategic (especially when you are weaker than the opponent). These are all components that I like in a video game.
Remnant: From the Ashes is a gruesome game. The enemies are well designed. The scenery is very well done. Dark and dreary spaces and the minions are 100 percent creepy. I was caught off guard several times by the little minions and yelped as a result. I’m pretty sure I left my mates ears ringing a few times.
With only a few hours invested in the game, I had a pretty good time with my friends. I appreciated the shared loot component with your group mates. Most specifically because if I’m going to play a game where resources are scarce, we might as well be able to share in the profits.
I chose a Hunter class because the idea of staying away from the enemies as much as possible and providing support for my team appealed to me. The Hunter class can mark targets that have a perk that could give a critical hit on enemies to help with your fight. My two teammates we ex-cultists.
A few things stood out to me during my play session. Searching for gear and stocking your traits is important. You need to like puzzle solving. You need to play to your strengths and work with strategy. So if your team likes high concentration games, this is good for you.
The mini-bosses that we came across are mobile, hard-hitting bullet sponges. So as I mentioned, a strategy is important because these bosses do not stand in one place. As a result, my team wiped a few times, but that’s a part of the fun.
Lastly, I did play long enough to get a feel, though I didn’t invest an entire day into the game. But, in the time that my group played, we did not run into the same boss twice. That’s a very refreshing experience. I know I need to invest more time to get the full scope of the game and I’m still learning the best way to play, but my first impressions are positive. As I play further I look forward to sharing things that I find out.
Remnant: From the Ashes is available now on PC, Xbox One and PS4 developed by Gunfire Games and published by Perfect World Entertainment.
I watched a good amount of Gamescom day one streaming on YouTube yesterday. There were a lot of high profile announcements with Destiny 2: Shadowkeep, Gears 5, Death Stranding, and Borderlands 3 preparing for launch. But I also saw 3 games in particular that piqued my interest.
I’ve listed them below:
Dead by Daylight: Stranger Things
If you are familiar with Dead by Daylight, you know its creepy and horrifying to be chased by a huge stalking figure while trying to escape an even creepier atmosphere. The new update for this horror survival game is coming out in September and the highlight is Stranger Things. The Demogorgen a long with Nancy Wheeler and Steve Harrington will be playable characters in the game developed by Behaviour Interactive.
The Disintegration trailer came off with Destiny vibes. That makes sense because the co-creator of Halo, Marcus Lento helped make this property with V1 Interactive & Private Division. It’s described as a sci-fi fps. Honestly the character in the cinematic looks like a exo Titan, especially in the face. It’s a first person shooter where you sit in an oversized sparrow known as a Gravcycle while managing a group of combatants on the ground.
Need For Speed Heat
Need For Speed Heat is an upcoming release from Electronic Arts (EA). If nothing about this game intrigues you about this game, it should definitely be the assumed amount of customization . There is an app component to allow players to customize their vehicle and import it into the game that launches in November 2019. Plus, there is a level of player customization as well. It gave me GTA racing vibes honestly. And, there is said to be no loot boxes in this game.
Rodney Thomas, Lisa Brown, Tomonori Kinoshita joined the Bungie live stream with Deej today to talk about Armor 2.0 in preparation for Destiny 2: Shadowkeep releasing October 1, 2019. They revealed great information that already has my mind reeling about the character builds I can create.
Here are some key points.
Intellect, discipline, strength return to our baseline statistics with mobility, recovery and resilience and they stat from 0 to 100 percent. Every time you reach a tier you will hit the next checkpoint of the base stat.
Looks like randomized perks are gone from all armor now. At least legendary armor.
Mods will be sold at the gunsmith and drop from gunsmith packages, world engrams, iron banner activities, and the raid. If you have your solstice gear, the gunsmith will give you the upgraded Armor 2.0 solstice gear on October 1st.
Your mod is yours. You can remove it or add it to as many pieces as you want, assuming you have the materials needed to do that.
Materials to mod and upgrade your gear include ascendant shards, energy, masterwork cores, and glimmer. There will be new pathways to get masterwork cores and other advanced materials.
I don’t believe the gear would need to be masterwork to mod them out. However, being masterwork does give your gear a base stat increase so it can only help.
Old armor with mods on them and old mods still in your inventory will dismantle into mod components. This is good news. Recycling our materials is better than rendering them unusable.
Shadowshot quiver (bottom tree) has more tethers available now for the Hunters. Five were used by Tomonori Kinoshita during the stream.
Weapons of Light is back with the Ward of Dawn Titan super. I wonder if Blessing of Light is available as well. They did not mention it during the stream.
Other interesting facts:
Glimmer has a new cap over 200,000 instead of capping at 100,000.
Vendor Legendary armor will drop as armor 2.0 from your collections
You can see the class of other players in the UI now.
Ammo gives you a visual queue when your ammo finder is working.
Universal Ornaments work on all legendaries. Not exotics.
Exotics take shaders now.
Glow will be usable on all armor if you have it.
Going into Armor 2.0 will be like leaving kindergarten and going straight to college.
This is going to be so involved. You’ll need to mod every piece of armor on your guardian for it to be viable. This is an exciting assessment. It will be interesting to pick and piece together mods to have the most complementary experience while playing this game. I especially think that preparing for raids, dungeon activities, and PVP are going to be the most intense.
Imagine modding out your gear for the max amount of aim assist. Or putting all discipline on your Warlock as Lisa Brown did with Getaway Artist in the stream, adding some better passive traits, and taking that build into PVP.
For now, it seems like the possibilities are almost endless with Armor 2.0 and I’m looking forward to jumping into Shadowkeep on October 1st.
I joined a group of my friends in the beta test for Black Desert. At the time of this writing, the beta is coming to a close. It’s a Fantasy MMO RPG adventure game. The initial release was in 2014 but the PS4 release is coming out on August 22, 2019.
So what about this game?
If you are a fan of Skyrim, World of Warcraft and other games like that, you will enjoy yourself. I played with a party of four people and we laughed the entire time and enjoyed leveling up.
My favorite aspect of the game is the amount of customization. I chose to be a sorceress, I made her hair blue and her skin bronze. She’s amazing.
I went to YouTube to find out a little about the classes available and as I unlocked her move set, I really started to get into the game-play. The combat is fluid, hard-hitting, and pretty to look at.
Yes, I said pretty.
In my group my friends played, Ranger, Wizard, and Bezerker. They all seemed to be having just as much fun as me.
There are some drawbacks. The biggest peeve in this game is the boss fights. You have to disband your party to fight them.
Every other instance, like grinding quest steps and gaining experience points you can play with friends. But as soon as the quest step requires you to defeat a boss, you need to disband your group and defeat it solo.
This could be a beta thing, but then again, the game has been out on PC and Xbox for a while and I was told that the situation is the same.
When the action is high energy and you are constantly fighting mobs, Black Desert is a joy. However, there are low points when you are traveling from village to village talking to different people just to complete quest steps. It’s a bit monotonous.
I understand it the RPG way, but that doesn’t make it any less dull.
There was also a point in our game-play that we tried to tame a horse. We tried for 45 minutes and failed. But it was fun trying. We ended up buying our horses from the stable keep for $15000 currency. I also realized you can fish in this game, but I didn’t get to try. I just watched a player for a little while. However, I did end up getting my fishing license after killing a boss. I’m sure there are a lot of activities to try within the game.
Overall, this game is fun to play with friends. I never played alone, so I can not tell you how the solo experience is. I’m told there is a strict RPG community that you can join if you are into that. I’m interested in trying that out once the game launches. But other than that, I had a lot of fun playing with my friends and enjoying this game.
We are just over a week removed from the release of Wolfenstein: Youngblood. It comes from a storied franchise that a lot of people love, you may be of those people. During E3 2019, Bethesda made a big deal about the release of this game with its huge selling point being the cooperative feature.
The co-op feature made me excited because I like to play with my friends. Sure, I’m able to enjoy a linear story by myself, but playing with friends is always a plus. That’s why I appreciated the co-op mode and eagerly wanted to experience it.
Playing the story mode was fine. It had its moments of excitement and once you’re leveled up enough you can put together some cool strategies to take down your enemies and have fun running rough shot on your enemies as well.
I’ve heard complaints that the enemies can be bullet sponge-like. And to that, I pose a question. Aren’t a lot of enemies in games these days? I just figured you and your partner were supposed to work together to take down the boss.
But that’s just me.
What I can say is that artificial intelligence is not the best. If you get unlucky enough to need to play with the computer as your sister, she will make your experience infinitely harder due to her lack of common sense.
Welcome to hard mode folks!
Let’s shake that off for a moment. The story itself was cool. You are playing as one of B.J Blazkowicz’s daughters. The goal is to find him because he disappeared in the ’80s. You travel to France to find him and end up working with the Resistance because Nazis are in control there.
Surprise, dad is still alive and there’s a lot of stuff going down that you knew nothing about (that I won’t spoil) and you find out there’s a multi-verse (that I will spoil). You figure out who is causing the trouble, stop them and then plan to push back against the big baddies of the world.
Pretty straight forward.
I will say this, Jess and Soph are not funny. They make jokes that adolescent boys would make and it’s not entertaining. That’s my biggest gripe with this game. I can’t relate to the main characters. I found myself cringing every time they laughed. I felt bad about it, but I have to be honest. I didn’t jive with those characters at all.
Overall, I don’t think this game is as bad as a lot of people are saying it is. But, I’m pretty sure with the addition of microtransactions, the opinion of this game has drastically dropped in the gaming community. Microtransactions will always be a sour point no matter what game they are in.
I suggest you do what I do. Disregard the microtransactions and just play the game. Now, if the game becomes so wrapped up in in-game purchases that there is no way around it, then run the other way. But, if you can enjoy the game to some level without it, please do.
This is an average game. Unfortunately, it will be remembered much worse than it is due to corporate decisions, but hey that’s the way the cookie crumbles.