The new exotic machine gun, Xenophage is available in Shadowkeep now that Festival of the Lost has begun. The quest isn’t too complex, but there are moments where it gets a bit meticulous. I’d say the hardest part is the boss fight at the end. So take a look at the steps below. I did my best to simplify them for you in written form to get straight to the point.
If you only need a strategy to defeat the boss at the end, scroll to number 6.
A big piece of playing any looter shooter involves optimizing your gear set to be most efficient in the game. In the Destiny universe, we have been grinding for gear since 2014. Destiny 2: Shadowkeep is no different. (Full Destiny 2: Shadowkeep review available here).
I made an interesting choice for this exotic questline. I started the quest on my hunter, but it’s account-wide which will come in handy later. It’s simple enough to start the quest.
Start the Quest/ Boons:
You’ll see a huge statue of Calus. When you approach him you’ll see four daily bounties that you need to pick up and complete in order to get purple Boons.
Go to Werner on Nessus and open the chest to the right of him. It will give you the Invitation exotic envelope in your pursuits and you’ll need to visit the Visage Tribute Hall by clicking on the icon on the Nessus map.
These boons will be turned back into this Calus statue in order to give you a discount for buying your tributes.
Your invitation bounty will turn into the Golden Hero bounty and prompt you to turn in tributes in order to make progress. You’ll need 18 in total to get the Bad Juju mission to open for you.
You’ll open up a door behind the statue and you’ll open up all of your tributes there.
Discounts: Now, here is the discount workaround. If you only do 3 Visage bounties on each character, you’ll be able to get more than 4% discounts a day.
For instance, I did 3 on my hunter and 3 on my warlock. Please remember not to do more than 3 bounties per character per daily reset because you’ll get glimmer instead of your discount boon.
This is how you’ll be able to use fewer resources to fill up your tribute hall.
Once you have turned in 18 tributes, you’ll get a Pest Control message and then a Reality Shutters prompt you next to the chest in the middle of the tribute hall.
Once you click that, ‘The Other Side” adventure will be available at the chest with the Bad Juju’s Ahamkara’s skull in the case.
You can rally the flag once you start the mission.
This mission is based in the ascendant realm. You can solo it if you’d like. It’s not a timed encounter and you can always use your optimum loadout to melt majors in the encounter.
My loadout included Outbreak Prime, Calus Mini Tool Submachine Gun, and Bane of Sorrow Machine Gun. I ended up swapping my loadout around during the final part of the mission. I chose Blast Furnace, Beloved and 1K voices.
I played it slow at the end especially because of the axion darts and shriekers.
Once you finish the mission you’ll be able to open the chest and your Bad Juju is yours!
You need 45 tributes for the catalyst to be available for you. You can use the same method to earn your discount as before. It will save you time and resources. After the catalyst is available, you’ll pay 7 legendary shards to buy it from Calus statue.
Materials and Resources:
Here’s the thing, this mission can certainly feel punishing to the players that don’t store up resources. Players who don’t have a wealth of materials and resources to buy tributes outright will feel like they are left behind. The everyday player won’t feel the squeeze so much. Most likely because they have a wealth of materials to use without running out.
Glimmer will deplete very fast because the cost of the tributes is very high. But, it’s time to get used to this type of game in Destiny 2. As we phase into the MMO era of Destiny, it will be the player’s responsibility to predict the necessity of materials to make headway in the game.
I predict even the hardcore-est of players will feel the materials squeeze at some point during Shadowkeep.
Apex Legends is a high octane, intense concentration, three player team battle royale. The new season just released last week and guess what, it’s hard!
I finally put time aside to jump back into Apex Legends and I was not expecting to be so out of my element in Battle Charge.
But I guess that is what happens when you take long breaks from something that you didn’t really spend a lot of time in to begin with.
But I digress.
I went in with a full team of three and I quickly found out that there is a high learning curve and in order to be of some use to my teammates, who have played somewhat since season 1, I needed to “Git Gud”.
So if you are like me and want to give Apex Legends an actual place in your gaming rotation and don’t know how to get in the rhythm or you just want to giggle at the 3 things that became apparent to me in my first game, read on.
How to survive a match in Apex Legends:
At this point, assume everyone is better than you because they’ve been playing longer and more frequently than you. Enter defense mode from the moment you choose a location to jump to. I found the road less traveled is kinder to newbies like myself. So choose Skull Town. Always choose Skull Town.
If you’re lucky, no one will follow you and you’ll be able to get body armor and a half decent weapon. I managed to save my life by throwing a grenade point blank. It was the first thing I found, my teammate was screaming immediately and I panicked! It worked out. Not for long but it felt good.
Check your button configuration before you start the game. I know it sounds like common sense, but I didn’t realize that Apex Legends swaps around your buttons. When I finally picked up a weapon I didn’t think about my buttons. I ended up in a fight with another player, every shot I took was followed by a half-cocked melee attempt, and it got me killed.
That’s because my melee and shoot buttons were too close. I was told I was turning too fast.
Anyway, I changed my butting configuration to Button Puncher and I had better luck for it.
3.Pinging can be annoying
Pinging is good sometimes, but you’re annoying if you ping too much. I was bleeding out. The incoming team sniped me and I was trying to be helpful, so I hit my R1 and pinged the enemy location.
How many times? More than a couple.
My pinging ended up being more of a hindrance than a help in that situation. My advice is to ping once or twice and then use callouts. Especially if you are in a party with people you know.
A few things that happened to be very annoying during my first game included …
Not understanding my teammates call outs because I don’t play this game. As a newbie, you just have to work on it. It’s not hopeless.
Being knocked when my team thought I was up and able to help. The Gameplay starts to feel a bit more fluid the longer you play it, so don’t give up.
Looting during a fight is no good. It’s tempting especially when you don’t have much to begin with but focus on the fight. Revive your teammates if they are knocked down and try to stay alive. Hopefully, the loot will be there when you are able to get it.
Granted, I am not a battle royale player per say. I’m use to a “regular” PVP environment, but I’m sure I can enjoy Apex Legends once I get down the basics. I played as Lifeline and I’m thinking she’s newbie friendly. You can judge for yourself.
Much like the Thorn and last word quests, the Lumina proved to be a tedious and grindy set of tasks full of shenanigans. I won’t say it was bad because it utilized a lot of different activities currently in the game. But it definitely gave me a reason to moan and groan from time to time.
When I finally finished the quest took a deep breath in a sigh of relief. Of course, I was taking notes in preparation for this specific blog. In hindsight, I could have gotten the quest done significantly faster.
I did a lot of testing to find out which activities would cut down the grind time and award the most points or percentages for my time spent. Especially on the Fireteam Leader portion of the quest line.
My research is your gain! Below is the easy way to acquire your Lumina exotic hand cannon, including the fastest activities that give the most points at specific parts of the questline.
Quest line bounties in order (simplified):
Visit the cliffside in the salt mines on earth (pick up a chest to acquire the Lumina quest)
System Positioning Device: Follow your next step to a specific chest ( my group’s location was IO’s excavation site, but yours could on any of the planets).
Bearers of Evil: Create 250 motes
Rose Reveal: Defend the Light (multi-kills without reloading), Band Together (50k score Nightfall with friends), Face the Hordes (Blindwell on the Dreaming City)
Fireteam Leader: 100% activities in the solar system (Gambit, Crucible, Menagerie, Strikes, and Nightfalls all count)
Strength in Numbers: (Kill an invader within ten seconds of them spawning) (Make 50 orbs anywhere in the solar system) (Kill guardians with hand cannons)
Bloom (11 out 11 purple crystals in the Will of a Thousand strike ) (Defeat Xol)
The fastest way to complete Bearer of Evil is to go to the Blindwell. I know by using this tactic you will spend a lot of time in the Dreaming City, but honestly, it doesn’t matter because its the easiest way to get it done.
The population is very high in Blindwell this week. Having so many people in your instance will make your orb creation go by fast because the orbs count no matter who they are coming from. My group finished this step in one tier III run, plus a bonus heroic charge.
For the Rose Reveal step, you’ll be completing Defend the Light and Face the Horde at the same time. At least you can.
Stay in the Dreaming City, equipt the risk-runner for your Defend the Light bounty. If you are a titan, pop that rally barricade as much as you can and shoot everything.
Realistically it took us (a team of three) 5 full tier III runs to complete Face the Horde, but 2 full runs to get the multi-kill portion done.
Completing the Nightfall is standard practice at this point. We went for 100k because that’s just what we needed. But, getting to 50,000 points is fast. We ran Strange Terrian.
For the Fireteam Leader step, I would advise you doing Menagerie only. I had a full team of six. My standard fireteam, plus three people from Bungie.net’s LFG. We all ran with the rose and it took Three solid runs for me to complete the bounty. Each run granted 20 points.
Unfortunately, I had already struggled through a strike, a Gambit match, two nightfalls, and two forges only getting for 21 points. Then went to help a buddy to the Menagerie and boom discovered a huge point boost. So, just stick with Menagerie.
However, if you are a glutton for punishment and tediousness you could try some of the following. I’ve written the corresponding points next to them.
Strikes: 3 points Gambit: 7 points Black Armory Forge: 4 points Nightfall: 7 points Menagerie: 20 (with a full team of Roses).
Strength in Numbers has one step that is completely a luck of the draw. That step is killing an invader before they kill a member of your team and before 10 seconds have passed (not on my watch metal).
You might get lucky or really be good at predicting where the invader is going to spawn. I personally got lucky. I put on my Truth and when I finally spotted the invade all the way across the map I aimed and fired. I know it’s cheap, but it worked.
My orbs were a third of the way finished by the time four Gambit matches passed while I was trying to get my invader kill. I finished them up in Blindwell.
We played three crucible matches and got the guardian hand cannon kills.
Bloom is the easiest part of the quest. You have to destroy 11 crystals before defeating Xol in the Will of a Thousand strike.
You can choose this strike off of the Mars map and do it with matchmade players if you need to.
Crystals are present in the first room, the second room, and the fifth room. Xol’s boss room also has crystals. I finished shooting my crystals by room two. After you defeat Xol, wait until the end of the strike and your Lumina will drop.
I stayed in the Dreaming City for most of my grinding with the exception of the Menagerie but, I think it was a simpler and easier way to get things done.
The final encounter of the raid with Gahlran incorporates all of the mechanics that we’ve experienced thus far. Think back to the Hive Ritual. The final part of the raid involves crystals, Witches Blessing (WB) and Non-Blessed (NB) player combination attacks, and using Witches Vessel to swap assignments.
Encounter 4: Gahlran, The Sorrow-Bearer (part 2) – simplified
Things to know –
Stay in your 3 teams of 2 members
3 versions of Gahlran will spawn, 2 is a fake.
3 team members need the WB at all times
Void crystals spawn
WB/NB combination is important
Gahlran’s deception (immune Cabal buddy) makes an appearance
First: Shoot Gahlran in the face to start the encounter. A green puddle/plate will spawn in the middle of the room. It’s just like the Hive Ritual at the beginning of the raid.
Three players step into the puddle to get WB and go back to your NB partner.
Three Gahlran’s will spawn in each sector of the room. They’ll be huge and they will shoot firebombs of death from their hands. Try to avoid those.
Second: While your avoiding firebombs, kill ads and don’t forget to destroy void crystals when they spawn.
Remember, a player who has Witches Blessing (WB) and a non-blessed (NB) player need to team up for a combo attack to destroy the crystals.
Also, don’t forget to use your Witches Vessels to swap blessing between you and your partner.
In this encounter, EVERYONE can use the same vessel to do a massive swap of the blessing.
Third: When you are not destroying crystals, kill enemy mobs. WB players kill knights and NB players kill thrall, acolytes.
Non-blessed players will also be responsible for ogres if they spawn. IF THEY DON’T SPAWN, that means a deception aka immune Cabal buddy has spawned instead.
Fourth: If the deception spawns, you’ll need to team up for another WB/NB combination.
You need to get Gahlran to destroy his own deception.
How: Coax your deception to the platform in front of big Gahlran. Do the WB/NB punch or shoot combination on the deception and that will stun the deception and leave him standing.
Next, wait for Gahlran’s hands to turn green. You and your partner need to shoot his hands until he stuns and then wait for him to draw his sword and slam the platform in front of him.
The platform should still have a shieldless deception on it and the sword slam will kill him.
Each group will need to do this in their own area. Three deceptions should be destroyed in total and then the damage phase will start.
Fifth: Damage Phase
Remember there are three Gahlran’s, one in each section. All of them will try to raise their green hands to their heads. Don’t let them!
Phase 1: In your group of two, you and your partner should be shooting each hand to stun him. After he is staggered, shoot him in the head. This will reveal the actual Gahlran.
Swap blessing at the vessel and then meet up with the group that Gahlran stayed in front of.
Phase 2: After everyone meets up, shoot his hands until he stuns and then do DPS to his face. You’ll have to repeat this practice three times. Do as much damage as you can before the third phase is over.
After you do the hands, face stun routine three times, Gahlran will go immune. When he goes immune, you will have to repeat the process of phase 1 again by baiting the deceptions again.
Don’t forget to swap your Witches Blessings at the Witches Vessel as needed.
Enraged comes after you’ve done phase 1 and phase 2 three full times. So do as much DPS as you can and kill Gahlran before enraged comes.
We are picking back up in the Crown of Sorrow raid with encounter number two. It’s a jumping puzzle. It uses a lot of the same mechanics as the first encounter. You can find the first encounter: HIVE RITUAL – by click here.
Encounter 2: Jumping Puzzle
Remember the Witches Blessing? It’s still important.
Things you need to know:
You need to reach FOUR checkpoints
Destroy crystals using Witches Blessing (WB) and Non-Blessed (NB) player combination.
The jumping puzzle ascends upward.
Three players grab the WB. Get back in your 3 groups of 2 members.
Platform upward while making sure you are destroying all of the crystals.
You can shoot the ones without a shield from far away, you will need to get close inside the bubble of the crystals with shields.
Encounter 3: Gahlran, The Sorrow-Bearer (part 1) – simplified
Things you need to know:
Keep your 3 groups of 2 members together.
One member of each group needs WB.
The room is separated into 3 parts (left stairs (or Void), right stairs (Dogs/Carpet), middle stairs (Spikes/Rocks).
Witches Vessels will be on the boarder of each section.
Walls appear to divide the room into three parts, the same lines as the vessels (you’ll need to break these walls down).
Gahlran will spawn an immune deception (phase 1 boss) that you need to kill.
There will be three deceptions in the room in each section. Hit a deception to start the fight. Two will disappear. Whichever one stays is the real deception and its goal is to ruin your life, especially if you are low light.
If he stays in your section, it’s best to stay back and stay high so he can’t hit you. One of his hits kills especially if you are low light.
Just avoid him and kill mobs. Your group with be the last to wall to come down.
If you have a green puddle in the back of your area, that is the witches blessing. You will be responsible for giving the rest of the team blessing. ONLY ONE playing in the group of 2 should pick it up.
Blessed players shoot thrall and knight, Non-blessed shoot acolytes and alternate killing ogres.
When the time comes, you will need to go over to the Witches Vessel that will spawn to your RIGHT. TWO players from the blessed-giving team step in to the vessel, ONE player from the receiving team steps in to the vessel.
This should make one person on the receiving team blessed and SWAP the blessing for the team that started the encounter blessed.
If you are the team with no deception and no blessing to start, you will be the FIRST team receiving the blessing and your wall will break down.
Kill your ad mobs and your ogre and wait for the blessed team to meet you at the designated vessel.
After you use the third vessel to break the walls down for the team with the deception, all the walls should be down.
EVERY TEAM MEMBER should RUN to the available witches vessel, SHOOT the vessel at the same time and get assigned WB or NB.
Damage phase then begins.
Well of Radiance with Luna Faction Boots is very helpful with this section.
Third: Damage Phase
To break the deceptions shield, a WB/NB combination NEEDS to punch or shoot him at the same time to allow the rest of the NB teammates to do damage.
There is should be 3 or 4 blessed players, giving you 3 or 4 opportunities to do damage.
His shield will keep coming back. So make sure you have your WB/ NB teams ready to keep cycling punch combinations until everyone with WB runs out and damage phase is done.
If you are blessed but not punching, step back out of the way or you will lose your blessing. I prefer the numbered method to determine who will punch 1st, 2nd, rd, and 4th.
After the phase ends, go back to your teams, punch the deception again to make the walls come back up and repeat the cycle from part the beginning.
Rinse and repeat two more times until the encounter is done.