Much like the Thorn and last word quests, the Lumina proved to be a tedious and grindy set of tasks full of shenanigans. I won’t say it was bad because it utilized a lot of different activities currently in the game. But it definitely gave me a reason to moan and groan from time to time.
When I finally finished the quest took a deep breath in a sigh of relief. Of course, I was taking notes in preparation for this specific blog. In hindsight, I could have gotten the quest done significantly faster.
I did a lot of testing to find out which activities would cut down the grind time and award the most points or percentages for my time spent. Especially on the Fireteam Leader portion of the quest line.
My research is your gain! Below is the easy way to acquire your Lumina exotic hand cannon, including the fastest activities that give the most points at specific parts of the questline.
Quest line bounties in order (simplified):
- Visit the cliffside in the salt mines on earth
(pick up a chest to acquire the Lumina quest)
- System Positioning Device: Follow your next step to a specific chest
( my group’s location was IO’s excavation site, but yours could on any of the planets).
- Bearers of Evil: Create 250 motes
- Rose Reveal: Defend the Light (multi-kills without reloading), Band Together (50k score Nightfall with friends), Face the Hordes (Blindwell on the Dreaming City)
- Fireteam Leader: 100% activities in the solar system
(Gambit, Crucible, Menagerie, Strikes, and Nightfalls all count)
- Strength in Numbers:
(Kill an invader within ten seconds of them spawning)
(Make 50 orbs anywhere in the solar system)
(Kill guardians with hand cannons)
(11 out 11 purple crystals in the Will of a Thousand strike )
The fastest way to complete Bearer of Evil is to go to the Blindwell. I know by using this tactic you will spend a lot of time in the Dreaming City, but honestly, it doesn’t matter because its the easiest way to get it done.
The population is very high in Blindwell this week. Having so many people in your instance will make your orb creation go by fast because the orbs count no matter who they are coming from. My group finished this step in one tier III run, plus a bonus heroic charge.
For the Rose Reveal step, you’ll be completing Defend the Light and Face the Horde at the same time. At least you can.
Stay in the Dreaming City, equipt the risk-runner for your Defend the Light bounty. If you are a titan, pop that rally barricade as much as you can and shoot everything.
Realistically it took us (a team of three) 5 full tier III runs to complete Face the Horde, but 2 full runs to get the multi-kill portion done.
Completing the Nightfall is standard practice at this point. We went for 100k because that’s just what we needed. But, getting to 50,000 points is fast. We ran Strange Terrian.
For the Fireteam Leader step, I would advise you doing Menagerie only. I had a full team of six. My standard fireteam, plus three people from Bungie.net’s LFG. We all ran with the rose and it took Three solid runs for me to complete the bounty. Each run granted 20 points.
Unfortunately, I had already struggled through a strike, a Gambit match, two nightfalls, and two forges only getting for 21 points. Then went to help a buddy to the Menagerie and boom discovered a huge point boost. So, just stick with Menagerie.
However, if you are a glutton for punishment and tediousness you could try some of the following. I’ve written the corresponding points next to them.
Strikes: 3 points
Gambit: 7 points
Black Armory Forge: 4 points
Nightfall: 7 points
Menagerie: 20 (with a full team of Roses).
Strength in Numbers has one step that is completely a luck of the draw. That step is killing an invader before they kill a member of your team and before 10 seconds have passed (not on my watch metal).
You might get lucky or really be good at predicting where the invader is going to spawn. I personally got lucky. I put on my Truth and when I finally spotted the invade all the way across the map I aimed and fired. I know it’s cheap, but it worked.
My orbs were a third of the way finished by the time four Gambit matches passed while I was trying to get my invader kill. I finished them up in Blindwell.
We played three crucible matches and got the guardian hand cannon kills.
Bloom is the easiest part of the quest. You have to destroy 11 crystals before defeating Xol in the Will of a Thousand strike.
You can choose this strike off of the Mars map and do it with matchmade players if you need to.
Crystals are present in the first room, the second room, and the fifth room. Xol’s boss room also has crystals. I finished shooting my crystals by room two. After you defeat Xol, wait until the end of the strike and your Lumina will drop.
I stayed in the Dreaming City for most of my grinding with the exception of the Menagerie but, I think it was a simpler and easier way to get things done.