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Armor 2.0 in Destiny 2: Shadowkeep brings a new challenge beyond the endgame (bungie stream highlights)

Rodney Thomas, Lisa Brown, Tomonori Kinoshita joined the Bungie live stream with Deej today to talk about Armor 2.0 in preparation for Destiny 2: Shadowkeep releasing October 1, 2019. They revealed great information that already has my mind reeling about the character builds I can create.

Here are some key points.

Basic Stats:

Intellect, discipline, strength return to our baseline statistics with mobility, recovery and resilience and they stat from 0 to 100 percent. Every time you reach a tier you will hit the next checkpoint of the base stat.

Mods:

Looks like randomized perks are gone from all armor now. At least legendary armor.

Mods will be sold at the gunsmith and drop from gunsmith packages, world engrams, iron banner activities, and the raid. If you have your solstice gear, the gunsmith will give you the upgraded Armor 2.0 solstice gear on October 1st.

Your mod is yours. You can remove it or add it to as many pieces as you want, assuming you have the materials needed to do that.

Materials to mod and upgrade your gear include ascendant shards, energy, masterwork cores, and glimmer. There will be new pathways to get masterwork cores and other advanced materials.

I don’t believe the gear would need to be masterwork to mod them out. However, being masterwork does give your gear a base stat increase so it can only help.

Old armor with mods on them and old mods still in your inventory will dismantle into mod components. This is good news. Recycling our materials is better than rendering them unusable.

Super notes:

Shadowshot quiver (bottom tree) has more tethers available now for the Hunters. Five were used by Tomonori Kinoshita during the stream.

Weapons of Light is back with the Ward of Dawn Titan super. I wonder if Blessing of Light is available as well. They did not mention it during the stream.

Other interesting facts:

  • Glimmer has a new cap over 200,000 instead of capping at 100,000.
  • Vendor Legendary armor will drop as armor 2.0 from your collections
  • You can see the class of other players in the UI now.
  • Ammo gives you a visual queue when your ammo finder is working.
  • Universal Ornaments work on all legendaries. Not exotics.
  • Exotics take shaders now.
  • Glow will be usable on all armor if you have it.

Final thoughts:

Going into Armor 2.0 will be like leaving kindergarten and going straight to college.

This is going to be so involved. You’ll need to mod every piece of armor on your guardian for it to be viable. This is an exciting assessment. It will be interesting to pick and piece together mods to have the most complementary experience while playing this game. I especially think that preparing for raids, dungeon activities, and PVP are going to be the most intense.

Imagine modding out your gear for the max amount of aim assist. Or putting all discipline on your Warlock as Lisa Brown did with Getaway Artist in the stream, adding some better passive traits, and taking that build into PVP.

For now, it seems like the possibilities are almost endless with Armor 2.0 and I’m looking forward to jumping into Shadowkeep on October 1st.

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