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I’m playing Remnant: From the Ashes (co-op with friends) and… (review)

Remnant: From the Ashes is a gruesome game. The enemies are well designed. The scenery is very well done. Dark and dreary spaces and the minions are 100 percent creepy. I was caught off guard several times by the little minions and yelped as a result. I’m pretty sure I left my mates ears ringing a few times.

With only a few hours invested in the game, I had a pretty good time with my friends. I appreciated the shared loot component with your group mates. Most specifically because if I’m going to play a game where resources are scarce, we might as well be able to share in the profits.

I chose a Hunter class because the idea of staying away from the enemies as much as possible and providing support for my team appealed to me. The Hunter class can mark targets that have a perk that could give a critical hit on enemies to help with your fight. My two teammates we ex-cultists.

A few things stood out to me during my play session. Searching for gear and stocking your traits is important. You need to like puzzle solving. You need to play to your strengths and work with strategy. So if your team likes high concentration games, this is good for you.

The mini-bosses that we came across are mobile, hard-hitting bullet sponges. So as I mentioned, a strategy is important because these bosses do not stand in one place. As a result, my team wiped a few times, but that’s a part of the fun.

Lastly, I did play long enough to get a feel, though I didn’t invest an entire day into the game. But, in the time that my group played, we did not run into the same boss twice. That’s a very refreshing experience. I know I need to invest more time to get the full scope of the game and I’m still learning the best way to play, but my first impressions are positive. As I play further I look forward to sharing things that I find out.

Remnant: From the Ashes is available now on PC, Xbox One and PS4 developed by Gunfire Games and published by Perfect World Entertainment.

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