Watch Bungie Destiny 2’s General Manager Mark Noseworthy and Game Director Luke Smith discuss the future of the Destiny franchise.Continue reading “Destiny 2: Season of the Arrival, Beyond Light, and more”
This first impression is based on the story mode, not online multiplayer.Continue reading “One Punch man: A Hero Nobody Knows | First Impressions (Review)”
In 2003, one of my favorite Sims games was released. With the 20th anniversary of the Sims franchise passing on January 31, 2020, let’s talk about why The Sims: Bustin’ Out is one of the best games of the franchise.Continue reading “Why the Sims: Bustin’ Out is still amazing | Celebrating The Sims 20th Anniversary”
Gamespot uploaded this trailer for the new legend, Revenant. He’ll be released in February 2020 with Apex Legends Season 4.Continue reading “Revenant is the Scariest Legend in Apex Legends | Assimilation Trailer”
Early access is available now for $19.99 .
Remnant: From the Ashes is a gruesome game. The enemies are well designed. The scenery is very well done. Dark and dreary spaces and the minions are 100 percent creepy. I was caught off guard several times by the little minions and yelped as a result. I’m pretty sure I left my mates ears ringing a few times.
With only a few hours invested in the game, I had a pretty good time with my friends. I appreciated the shared loot component with your group mates. Most specifically because if I’m going to play a game where resources are scarce, we might as well be able to share in the profits.
I chose a Hunter class because the idea of staying away from the enemies as much as possible and providing support for my team appealed to me. The Hunter class can mark targets that have a perk that could give a critical hit on enemies to help with your fight. My two teammates we ex-cultists.
A few things stood out to me during my play session. Searching for gear and stocking your traits is important. You need to like puzzle solving. You need to play to your strengths and work with strategy. So if your team likes high concentration games, this is good for you.
The mini-bosses that we came across are mobile, hard-hitting bullet sponges. So as I mentioned, a strategy is important because these bosses do not stand in one place. As a result, my team wiped a few times, but that’s a part of the fun.
Lastly, I did play long enough to get a feel, though I didn’t invest an entire day into the game. But, in the time that my group played, we did not run into the same boss twice. That’s a very refreshing experience. I know I need to invest more time to get the full scope of the game and I’m still learning the best way to play, but my first impressions are positive. As I play further I look forward to sharing things that I find out.
Remnant: From the Ashes is available now on PC, Xbox One and PS4 developed by Gunfire Games and published by Perfect World Entertainment.
I joined a group of my friends in the beta test for Black Desert. At the time of this writing, the beta is coming to a close. It’s a Fantasy MMO RPG adventure game. The initial release was in 2014 but the PS4 release is coming out on August 22, 2019.
So what about this game?
If you are a fan of Skyrim, World of Warcraft and other games like that, you will enjoy yourself. I played with a party of four people and we laughed the entire time and enjoyed leveling up.
My favorite aspect of the game is the amount of customization. I chose to be a sorceress, I made her hair blue and her skin bronze. She’s amazing.
I went to YouTube to find out a little about the classes available and as I unlocked her move set, I really started to get into the game-play. The combat is fluid, hard-hitting, and pretty to look at.
Yes, I said pretty.
In my group my friends played, Ranger, Wizard, and Bezerker. They all seemed to be having just as much fun as me.
There are some drawbacks. The biggest peeve in this game is the boss fights. You have to disband your party to fight them.
Every other instance, like grinding quest steps and gaining experience points you can play with friends. But as soon as the quest step requires you to defeat a boss, you need to disband your group and defeat it solo.
This could be a beta thing, but then again, the game has been out on PC and Xbox for a while and I was told that the situation is the same.
When the action is high energy and you are constantly fighting mobs, Black Desert is a joy. However, there are low points when you are traveling from village to village talking to different people just to complete quest steps. It’s a bit monotonous.
I understand it the RPG way, but that doesn’t make it any less dull.
There was also a point in our game-play that we tried to tame a horse. We tried for 45 minutes and failed. But it was fun trying. We ended up buying our horses from the stable keep for $15000 currency. I also realized you can fish in this game, but I didn’t get to try. I just watched a player for a little while. However, I did end up getting my fishing license after killing a boss. I’m sure there are a lot of activities to try within the game.
Overall, this game is fun to play with friends. I never played alone, so I can not tell you how the solo experience is. I’m told there is a strict RPG community that you can join if you are into that. I’m interested in trying that out once the game launches. But other than that, I had a lot of fun playing with my friends and enjoying this game.
Black Desert releases on PS4 on August 22, 2019.
I mentioned this game earlier this month in my blog about games that should pique your interest from E3. My Friend Pedro looked so fun during the Devolver Digital showcase. In my brief overview, I mentioned that the game reminded me of Super Hot because of the slow-motion mechanic. And since I really enjoyed Super Hot, I figured I’d enjoy My Friend Pedro as well.
It released on PC and Nintendo Switch on June 20, 2019. I finally had a chance to experience it this weekend and I was not disappointed.
It’s a side scroll format and it has a few cool mechanics. We knew about the slow-motion mechanic, but you can also split your bullet directions while you’re full hardcore parkour! You end up hanging upside down from zip lines, balancing on barrels, and shooting while skateboarding. Plus, you run up your damage output the faster you put down enemies.
On normal difficulty, the game is forgiving to an extent. If you get sloppy, the game will call you out for it at the end of the level. At the end of the level you are shown your best moment, so that will make you feel good.
The most difficult level is called Bananas. I may not be able to survive on the hardest level, but I’m sure eventually someone will be able to. I can’t wait for speed runs of the highest level to pop-up on YouTube. I really hope they do.
The talking banana does throw me off sometimes. There’s one point where the banana is talking about how he used to go to parties and how wild it was. In my mind I’m thinking, this character has to be hallucinating. How else would a talking banana make sense?
But seriously, My Friend Pedro is a chill game to play through. It’s like you are in the world of the Matrix or John Wick, but you’re a random street runner. It’s fun to play, it has manageable controls and it has a great soundtrack.
Usually, I’ll mute the game soundtrack and play my own music. But, the soundtrack in My Friend Pedro has a great mood that adds to the enjoyment of the game too.
You could lose track of time while playing this game.
The only thing that would make it better is a competition mode. Maybe players could go head to head to see who can clear the level the fastest and get the best score.
Overall, I’m really glad this game is as entertaining as it seemed to be at E3 and I’m going to keep playing!
A lot of anticipated games were shown at E3. And it’s expected for people to be excited about them. But, beyond the critically acclaimed franchises, there were some gems announced as well. I’ve listed a few games that have piqued my interest beyond the main titles that have been showcased.
Twelve Minutes was shown off at the Microsoft Xbox E3 conference. It has such an intriguing concept. You have 12 minutes to figure out how to not die while you’re stuck in a time loop. The trailer gives off this psycho-thriller vibe. While trying to figure out how to change the events predetermined in the game, I expect to have an intense experience filled with absolute concentration and frustration.
Another exciting thought about Twelve Minutes surrounds the distractions and roadblocks in the game. How will the game respond when the player almost figures out a way out of the loop?
Developer: Luis Antonio /Publisher: Annapurna Interactive / Platforms: Xbox One, PC
The GhostWire: Tokyo trailer debuted at the Bethesda E3 Conference. It was actually one of the most interesting upcoming games mentioned during the conference. It had a brand new feel without any preconceived hype. Planting its feet firmly in the horror genre, GhostWire: Tokyo looks like it will rival The Evil Within which was created by the same developer.
Players will roam a ghostly version of Tokyo after mysterious happenings force you to uncover the reason and purge the city of evil. This sounds like a great opportunity for those of us who faithful play Resident Evil, Silent Hill, and even Parasite Eve.
Developer: Tango Gameworks /Publisher: Bethesda
Wolfenstein: Youngblood has the potential to be the best Wolfenstein of the franchise. Why? Because you are able to play in online co-op with a partner. It’s the first Wolfenstein with co-op. If this set up works well, I can’t see co-op not being an option in future Wolfenstein titles.
Another reason why this game is on the list is due to the release date. It comes out on July 26, so it’s an option for some summertime entertainment.
Developer: Arkane Studios, MachineGames /Publisher: Bethesda / Platform: Nintendo Switch, Microsoft Windows, Xbox One, PlayStation
Death Loop seems cool. It’s two assassins going head to head to see who can get the kill first. The premise of the game is that you are at a constant loop to kill the other assassins while evading other enemies as well. I may have missed this in the presentation, but the trailer does not mention if this is a co-op experience. If it had a co-op mode, that would most likely be the highlight of the game.
Develper: Arkane Lyon, Studios / Publisher: Bethesda / Platform:
My Friend Pedro
My Friend Pedro is the most unorthodox game that I’ve seen so far in E3. Not only did Devolver Digital have the most memorable showcase, but this game developed by DeadToast Entertainment also stood out among everything else. It reminded me of Super Hot. If you recall Super Hot, you’ll remember its a game where you can slow down time to shoot your enemies. Well, this game reminded me of that, but on a train with parkour.
Developer: DeadToast Entertainment / Publisher: Devolver Digital / Platforms: Nintendo Switch, Microsoft Windows
Which games stuck out to you?
I have a question for you. If Bungie creates a horde-like unlimited mode in Destiny 2 would you…
- A: Play the mode as intended, kill enemies, and try to get the highest level?
- B: Speedrun and only kill majors?
- C: Complain that this isn’t exactly a horde mode and call it trash?
I’m only asking because B and C are the most common things that I have run into while playing the Revelry Event. Not that there is anything wrong with speed running. It’s fun to test your fireteams limits. But, I have been getting mixed reviews.
I’ve played the Verdant Forest and my main objective was to optimize my clearing power while moving as fast as possible. But, I had a jarring experience with a teammate on Tuesday.
I logged in and hopped in a fireteam with my group. After running through 40 levels we ran out of time and warped to the 5 bosses. We went back to the tower, picked up bounties from Eva Levante and my friend literally says, “I’m tired of this mode already, let’s run strikes.”
Why can’t we have nice things?
You want to stop playing the new content and go back to playing the vanilla content that you complained about when there was no new content, and now that you have that new content you find old content better?
He wanted to stop because he didn’t want to grind for “no reason”.
It just started on Tuesday and trust me if it was bad, I wouldn’t lie about it. But, even if it’s not mobs and mobs of enemies attacking you in the re-imagined Infinite Forest, it’s still an activity with new triumphs attached.R
I recently wrote about Destiny being in a good place. I still believe that.
The content is literally 2 days old at the time of this writing and I just wish we could enjoy the content without the salt. Destiny 2 still has so many other activities to do. Plus, a new exotic to grind for. Why dog out the content? It’s meant to be an add-on to the other options available. Plus, it’s a free update and the Verdant (infinite) Forest is pretty close to an unlimited horde mode.
I am hoping for a genuine response. How do you feel about the Revelry Event?