This game felt like a genuine Spider-man game. Insomniac Games did a spectacular job giving Miles his own identity in the Spider-man universe. Not only are we introduced into Miles’ world by seeing him as Peter Parker’s pupil, but we also get to know Miles as a fun-loving, caring teen who is invested in his neighborhood and the people in it.Continue reading “Is Spider-Man: Miles Morales game of the year?(Review)”
I knew that playing Resident Evil 3 Remake would not be too off the mark of what gamers experienced with Resident Evil 7 and Resident Evil 2 Remake.Continue reading “Resident Evil 3 Remake: Nemesis (review) and Resident Evil 4 rumors”
This first impression is based on the story mode, not online multiplayer.Continue reading “One Punch man: A Hero Nobody Knows | First Impressions (Review)”
I’ve been playing Dragon Ball Z: Kakarot for the past few days, and I am enjoying my nostalgia trip.Continue reading “Dragon Ball Z: Kakarot | First Impressions (Stats, Skills & Story) – game Review”
I played some amazing and highly entertaining games this year. It’s no secret that I’m a huge fan of the Destiny franchise and I follow Destiny 2 very closely on this site. However, I wanted to put together a list of games that I thoroughly enjoyed in addition to my main game.
The following list contains games that I completed full reviews on. In case you missed them, give the links included in the post a click and take a look. I have reviewed more games than this on the site, but not all of them made the list.Continue reading “Favorite Playthroughs of 2019 (Game List)”
River City Girls is reminiscent of games like Fighting Force and Streets of Rage and firmly finds its place in the River City world. It’s a beat-em-up video game where you fight through levels completing mini objectives while pursuing the main objective.
In this case, your main objective is to recover your boyfriend who is presumed to be kidnapped from school. During your hang out session with your friend in detention, you get word that both of your boyfriends were taken. The plan is to break out of detention, punch your way out of the school and embark on an adventure to save your boyfriend’s lives.
You play as either Kyoko or Misako. I chose to play as Kyoko (she doesn’t even go to the school she is trying to escape from). As you’re breaking out of detention the principle puts out an APB out for you and makes all the high school students (excepts the ones who are just standing around for some reason) attack you to stop you from leaving.
I won’t spoil the full story of the game, but you eventually get out of the school and make it to the place where your clues lead you only to find out it’s a dead-end. Plus, your relationship with those boys is not what it seems. Which is hilarious because there is a foreshadowing of that at the beginning of the game.
This video game plays like earlier games where you have to constantly pick up items to heal yourself. For instance, an apple or a salad replenishes your health. Leveling up also gives you a full health bar.
You can also recruit NPC’s to briefly help you while you are engaged in a fight. They complete one attack and then go back into your pocket dimension until they are needed again. If they get knocked down more than 3 times they are no longer available to help and you have to find someone else. You can only recruit the NPC if they beg you to. This sometimes happens if they are the last man standing during your fight.
This is a two-player game, but I played solo. The narrative still moves forward as though two people are playing though. Your partner goes through dialogue and drops hints or blatant direction to help you progress in the game.
Combat/ Boss Fight:
You can pretty much get through the levels without knowing many combos, so feel free to button mash. Knowing the combos, of course, will help defeat easy mobs quicker. Plus, my favorite heavy move in this game is Kyoko’s dab. It’s cheaky, but I loved it. You play about 5 1/2 hours to find a dead-end, but the end boss fight is the most challenging part of the game with multiple layers. The boss has sword attacks, clone decoys of herself, and fire cyclones attacks that take down your health very fast. This fight is all about patience and combos. It was my favorite fight in the game.
Once you beat the game, you unlock your boyfriends as playable characters to rerun the story.
I enjoyed this game a lot. Although I didn’t take part in the co-op feature, I don’t feel like I missed out on anything. I played on PS4, but this game is available on Steam, Xbox One, and Nintendo Switch. The soundtrack is fun and honestly, I like these types of games so I went through it again. I think you’ll have a good time with this game if you give it a try.
I found out about Control while watching a Gamescom trailer. It looked cool, so I decided to give it a try because I haven’t played a lot of single-player games in recent months. I had a good experience and particularly enjoyed the gameplay mechanics because I like absurd amounts of power creep in my games.
Story (minor spoilers)
Jesse (the player character) shows up to the Federal Bureau of Control because she was called by Polaris (a paranatural entity inside of her) about her missing brother who was kidnapped from their town of Ordinary (the irony of that name).
The current director of the bureau commits suicide when she arrives and we take his gun or object of power to become the new director. A few things happen that show people in the bureau are corrupt and we go to follow that lead, but that’s mainly a backdrop for our character trying to find her brother.
We eventually find our brother, but things get a little funky because he’s infected by the HISS (an evil force that almost destroyed the Federal Bureau of Control). He tells warns us that Polaris shouldn’t be trusted. We find out that is not true and that the Polaris actually saved our life.
Things go array, our character almost gets taken over just like other characters in the game, but we are able to overcome, sort of save our brother, and vow to defeat the HISS forever.
Gameplay, Skill Tree & Mods
At one point in the game, I said to myself, “If I’m going to have psychic abilities, just make me an entire scarlet witch.” That’s how much I enjoy those mechanics. I almost wish the gun wasn’t an intricate part of your powers, because the mechanics using her psychic powers were more entertaining. Picking up things and hurling them at enemies and controlling the enemies was fun. Plus, it felt like a nice little cheat code when I was getting overwhelmed by enemies as well.
The skill tree is easy enough to use. I personally just upgraded what I found I used more. I focused on health, launch, and seize respectively. As far as mods, you can swap those around to suit your style. You’ll acquire either personal or weapon mods by collecting them or craft them using resources. My favorite weapon mod is the shatter projectile choke because you can hit multiple targets at once with a shotgun you get. My favorite personal mod is Seize speed because you seize skill regenerates faster.
Overall I would say this is a very involved story dealing with psychic abilities and paranormal/paranatural entities. Remedy Entertainment definitely put a lot of thought into this story. However, gameplay mechanics by far is the most attractive part of the Control. You have to keep moving, find objects of power (like your gun), and be strategic (especially when you are weaker than the opponent). These are all components that I like in a video game.
I mentioned this game earlier this month in my blog about games that should pique your interest from E3. My Friend Pedro looked so fun during the Devolver Digital showcase. In my brief overview, I mentioned that the game reminded me of Super Hot because of the slow-motion mechanic. And since I really enjoyed Super Hot, I figured I’d enjoy My Friend Pedro as well.
It released on PC and Nintendo Switch on June 20, 2019. I finally had a chance to experience it this weekend and I was not disappointed.
It’s a side scroll format and it has a few cool mechanics. We knew about the slow-motion mechanic, but you can also split your bullet directions while you’re full hardcore parkour! You end up hanging upside down from zip lines, balancing on barrels, and shooting while skateboarding. Plus, you run up your damage output the faster you put down enemies.
On normal difficulty, the game is forgiving to an extent. If you get sloppy, the game will call you out for it at the end of the level. At the end of the level you are shown your best moment, so that will make you feel good.
The most difficult level is called Bananas. I may not be able to survive on the hardest level, but I’m sure eventually someone will be able to. I can’t wait for speed runs of the highest level to pop-up on YouTube. I really hope they do.
The talking banana does throw me off sometimes. There’s one point where the banana is talking about how he used to go to parties and how wild it was. In my mind I’m thinking, this character has to be hallucinating. How else would a talking banana make sense?
But seriously, My Friend Pedro is a chill game to play through. It’s like you are in the world of the Matrix or John Wick, but you’re a random street runner. It’s fun to play, it has manageable controls and it has a great soundtrack.
Usually, I’ll mute the game soundtrack and play my own music. But, the soundtrack in My Friend Pedro has a great mood that adds to the enjoyment of the game too.
You could lose track of time while playing this game.
The only thing that would make it better is a competition mode. Maybe players could go head to head to see who can clear the level the fastest and get the best score.
Overall, I’m really glad this game is as entertaining as it seemed to be at E3 and I’m going to keep playing!
Apex Legends starts a new event tomorrow called the Legendary Hunt with new challenges and rewards. The main attraction for players looks like it will be the Apex Elite queue .
For players who finish their matches in the top five of the leader board, there is a special place for you. You’ll join up in the Apex Elite queue and face off against the best of the best.
In addition to this Apex Elite queue , new weapons and skins are available. Plus, it’s a double XP weekend from June 7th to June 9th.
The Legendary Hunt event ends on June 18th and will mark the end of season 1 in Apex Legends.
Back in April, Bioware delayed its roadmap for Anthem in order to do some housekeeping on the base game. Yesterday, EA announced that there will be an update to the game that will improve the base game and pave the way for Anthem’s major update, Cataclysm.
IGN posted a quote from EA community manager BW_Darokaz…
“This update contains some under the hood content you won’t see right away, but is setting things up for a future update, the Cataclysm.” – PATCH NOTES
Today, we had our first look at the update Cataclysm. It didn’t jump start any hype, at least not from what I read during the live stream chat. Viewers seemed underwhelmed and it makes a lot of sense.
During the live stream, we learned that the Cataclysm will be an 8-week event. Two of those weeks will be a Pre-Event. After the Cataclysm arrives it will be a 6-week drip feed.
Ben Irving and Jesse Anderson confirmed new gear and weapons but they aren’t coming until basically the end of the Cataclysm event.
Why would I want to wait for 8 weeks to get new loot that I’ve been starving for since the game released?
Something that did sound interesting was the War Chests. By playing the Cataclysm event, you will earn currency that you’ll pay to a new vendor in the social space. You’ll open up the War Chests and that is how you get your loot.
They also mentioned 3 new missions, a new arena called the Cataclysm, a scoring system for the arena activity and leader boards to keep track of your progress versus other players. However, the leader board is another addition that will come later after the Cataclysm update.
Plus, they spoke more about the Public Test Server (PTS) for PC ONLY more than the actual update.
So the PTS will allow PC players to test this Cataclysm update before it goes live. So Bioware and EA are pretty much opening a yet another beta in 1 week to test of the community before releasing the actual content to the players who paid $60 for the game when it released.
I can understand trying to test the player base before you release your content. However, at this point, the community is starved. Wouldn’t anything be better than nothing?
They basically talked for 30 minutes about the PTS more than the actual update and that is scary. There is still no date for the actual Cataclysm release.
A promise of more loot dropping, a leader board competition, new weapons, new rewards and not have an actual release date for it gives you something to think about as a player.
The most important thing should be getting the content that was promised released to your player base. All of your player base, not just PC.
What about your console player base?
I guess the release date for the Cataclysm will be based on the positive or negative feedback that Bioware receives during their testing ground.
Anthem Opinion – Opinion: Scared out of buying Anthem(click here).
Call of Duty: Modern Warfare releases October 25, 2019. It looks so good! The voice over of the solider talking about his duty is so compelling. My favorite line in the trailer has to be when the character says, “We get dirty, but the world stays clean. That’s the mission”. That was amazing.
I’m expecting story mode to make a come back in Call of Duty: Modern Warfare because that was very well put together. I wouldn’t expect so much emphasis on the solider if the player character wasn’t coming back.
Last week there was a little laughter after Activision revealed the title would simply be Call of Duty: Modern Warfare because we’ve had one of those. But, I’m looking forward to more current events and more of what makes Call of Duty special.
Update: Infinity Ward confirmed there is cross play for PC-console platforms! Plus no season pass.
Feels great man!
When EA and Respawn Entertainment released the teaser image for Star Wars Jedi: Fallen Order. I wrote an opinion piece that said a lot of things that came from a wounded place.
Having played Star Wars Battlefront 1 and 2, I was worried that pay walls would diffuse any fun from the game. On Saturday, more information was released regarding this game. The information dump seemingly answered all of my reservations.
Feel free to read all of my reservations by clicking here: Opinion: I can not get excited for Star Wars Jedi Fallen Order
In the recent information update, Respawn Entertainment revealed the most important thing … there will be no micro transactions.
Wow, I did not see that coming.
So that’s good news! Star Wars Jedi: Fallen Order will be a single player experience will no multiplayer mode or pay walls. I’ve embedded the trailer below in case you haven’t seen it.
We were treated to a teaser image today for the upcoming Star Wars: Jedi Fallen Order game from EA. It’s suppose to be a departure from the slot machine PVP atmosphere that was Battlefront and Battlefront II.
The game, due out in winter 2019, is suppose to tell a story based on the after events of the Star Wars Episode III: Revenge of the Sith prequel. Players will experience events through the eyes of a surviving Padawan. Sounds cool.
It’s always exciting to find out more lore in the Star Wars universe. However, I have a slight hesitation because of previous Star Wars games having items, gear, and characters locked behind a pay wall. I know this topic has been talked about over and over. But, is it too much to ask for a full story without having to pay more than the retailed price?
Micro transactions are a way of life now and as a gamer I have to deal with it. But, it feels like EA went a little over board during Battlefront and Battlefront II.
If this is going to be a story from Respawn Entertainment, I need it to be a full story. No missing parts and no pay walls on the story. Otherwise, it will be somewhat disappointing.
We’ll get a first look at the game this Saturday. I look forward to the hype!
During the Anthem Demo, I played. My initial thought was, wow this is a beautiful game. I found a really hard hitting sniper right at the start of my game play and kept it on the entire time. Why change something that works?
The story that I encountered didn’t really make sense to me so I chose to not waste my time trying to figure it out.
And after my first hour, some of my friends jumped on and we played. We were enjoying doing the open missions together. I even unlocked the Storm Javelin.
My favorite part was the co-op. However, the co-op turned sour when my entire group was kicked from the server during a stronghold mission at the boss.
My entire group didn’t think twice to quit, because who wants to go through all of the over again just to be kicked?
And that was just the demo.
After the official launch, I didn’t hear any good news. I saw reports of the game crashing, secret patches, and boycotts by the player base until BioWare and EA fixed the game.
And then a new patch 1.0.4 was released and it sounded like a nice band aid.
But the first thing I hear is a negative review about loot caches containing cosmetic items instead of quality upgrades for your freelancer.
I don’t know. It sounds scary to me. And it doesn’t sound like something I want to invest my time in. No offense, but as a player that stuck it out with Destiny and Destiny 2, I am now content with the space that the game is in and how it’s shaping up.
See my opinion piece on the current state of Destiny 2.
I’ll keep a watch out for positive feedback, but I am not interested in starting all over again with Anthem. For the players who are playing Anthem and wish it was better…
Good luck, let me know how that goes in three to five years.