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Outriders release date, Division 2 expansion, Anthem reboot, e3 news + Disney Movies

Headlines for February 10, 2020 to February 15, 2020.

Continue reading “Outriders release date, Division 2 expansion, Anthem reboot, e3 news + Disney Movies”

HBO’s Watchmen, Morbius, & video game delays

Headlines for the week of 1/13/2020 to 1/18/2020.

Continue reading “HBO’s Watchmen, Morbius, & video game delays”

Opinion: Fighting Force deserves a reboot

In my opinion, Fighting Force was one of the best games to be released on PlayStation. It had four main characters that played very differently and the campaign was simple, yet explosive. At least it was to me who at the time of its release was 7 years old.

I know the market right now is saturated with remakes, remasters, and reboots. But, I have a strong suspicion that Fighting Force may have a place in the current gaming generation.

Fighting Force initially came out in 1997. The graphics weren’t the best, but we didn’t know any better. But even though it looked like a modern-day Mindcraft world build, it still had fun story progression.

Fighting Force, Mace

The campaign was about an hour and 30 minutes. You could play the game solo or with friends and the main goal was to make it from the city streets to the main boss, fighting your way through enemy waves in preparation to rid the world of Dr. Zeng who was to destroy the world.

My favorite elements of the game included being able to use your fists, soda cans, rocket launchers, trash can lids, guns, and knives that you pick up off the street to fight the enemies. It’s so simple and yet when you threw a soda can at an enemy it was so satisfying.

My favorite level was the elevator. You take it all the way to the roof of this high rise building where Dr. Zeng is supposed to be, but he gets away. But just having the enemies overflow on to the elevator while you have limited supplies and being forced to decide to fight bare-knuckle style or run for a weapon.

Fighting Force

And you had a group of diverse characters too. It kind of played like an action movie, to be honest. You had Hawk, your lead role (handsome type). Smasher was the brute (all of the big enemies looked like him). Mace was cool and had a sassy walk (her kicks were the best). Lastly, Alana who seemed like a boxer type (she was ready to brawl).

All of these character types would fair well in a co-op game today. Think of how Wolfenstein: Youngblood is a co-op experience, only Fighting Force would be in third-person instead of first-person. You can match-make to a full team or play solo if you want, and maybe it could even have a 1v1 environment to go against your friends.

These are just my thoughts. Perhaps Square Enix could consider this. A sequal was made for Nintendo 64 and a third game was canceled in development. Unfortunately, Core Design (the developers) is unavailable at the time of this writing. But hey, Fighting Force could still be a viable option.

Opinion: Let’s reboot Bust a Groove

Do you remember the days of the PlayStation? Can you hear the very first boot up sound that the original PlayStation one made playing in your head? Can you feel the nostalgia?

Same.

The other day I was having a chat with my cousin about some of our favorite games from the PS one days. Please trust me when I say there are a lot of them. But, we harped on one game in particular.

Bust a Groove!

I have fond memories of playing Bust a Groove 1 and 2 on my living room floor. Hearing the 9-8-9 Studios introduction and tone that lead to an amazing dance montage video.

Playing Bust a Groove meant seeing a whole group of diverse characters with different dance styles. It meant experiencing an original soundtrack with songs and level designs specific to each individual character. It meant adapting to levels of difficulty with complex dance combos as you scaled the computer competition. Plus, you had to fend off dance rival attacks, whether you were playing against the computer or person over your house, while still keeping the rhythm!

Super hype!

I remember the day I “got good” enough to unlock the hidden characters. That was Robo-Z in Bust a Groove 1 and Panda in Bust a Groove 2. Both of those levels were the most challenging experience in the game and required attention to detail that, as an 8-year-olds, I really worked hard for.

Why am I bringing all of this up?

Because I think Bust a Groove needs to come back. We need a new opportunity to experience this type of creativity.

How could this game be brought forward? I hear you asking.

Think about this. What if we had the same uniqueness that this game exhibited in 1998 but with some added features of today? Think Jump Force but dancing. Keep the standard campaign mode and expand the player vs. player option online. There could be a tag team mode, character customization and ranked leader boards.

As you can see, I’ve thought about this. So Square Enix, formerly known as Enix, and Namco let me know how I can help!

-AM

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