Skip to content

Tagdevolver digital

I’m playing My Friend Pedro and… (review)

I mentioned this game earlier this month in my blog about games that should pique your interest from E3. My Friend Pedro looked so fun during the Devolver Digital showcase. In my brief overview, I mentioned that the game reminded me of Super Hot because of the slow-motion mechanic. And since I really enjoyed Super Hot, I figured I’d enjoy My Friend Pedro as well.

It released on PC and Nintendo Switch on June 20, 2019. I finally had a chance to experience it this weekend and I was not disappointed.

Game Play

My Friend Pedro
My Friend Pedro

It’s a side scroll format and it has a few cool mechanics. We knew about the slow-motion mechanic, but you can also split your bullet directions while you’re full hardcore parkour! You end up hanging upside down from zip lines, balancing on barrels, and shooting while skateboarding. Plus, you run up your damage output the faster you put down enemies.

On normal difficulty, the game is forgiving to an extent. If you get sloppy, the game will call you out for it at the end of the level. At the end of the level you are shown your best moment, so that will make you feel good.

The most difficult level is called Bananas. I may not be able to survive on the hardest level, but I’m sure eventually someone will be able to. I can’t wait for speed runs of the highest level to pop-up on YouTube. I really hope they do.

The talking banana does throw me off sometimes. There’s one point where the banana is talking about how he used to go to parties and how wild it was. In my mind I’m thinking, this character has to be hallucinating. How else would a talking banana make sense?

But seriously, My Friend Pedro is a chill game to play through. It’s like you are in the world of the Matrix or John Wick, but you’re a random street runner. It’s fun to play, it has manageable controls and it has a great soundtrack.

Usually, I’ll mute the game soundtrack and play my own music. But, the soundtrack in My Friend Pedro has a great mood that adds to the enjoyment of the game too.

You could lose track of time while playing this game.

The only thing that would make it better is a competition mode. Maybe players could go head to head to see who can clear the level the fastest and get the best score.

Overall, I’m really glad this game is as entertaining as it seemed to be at E3 and I’m going to keep playing!

Opinion: These games should pique your interest from E3

A lot of anticipated games were shown at E3. And it’s expected for people to be excited about them. But, beyond the critically acclaimed franchises, there were some gems announced as well. I’ve listed a few games that have piqued my interest beyond the main titles that have been showcased.

Twelve Minutes:

Twelve Minutes was shown off at the Microsoft Xbox E3 conference. It has such an intriguing concept. You have 12 minutes to figure out how to not die while you’re stuck in a time loop. The trailer gives off this psycho-thriller vibe. While trying to figure out how to change the events predetermined in the game, I expect to have an intense experience filled with absolute concentration and frustration.

Another exciting thought about Twelve Minutes surrounds the distractions and roadblocks in the game. How will the game respond when the player almost figures out a way out of the loop?

Developer: Luis Antonio /Publisher: Annapurna Interactive / Platforms: Xbox One, PC

GhostWire: Tokyo

The GhostWire: Tokyo trailer debuted at the Bethesda E3 Conference. It was actually one of the most interesting upcoming games mentioned during the conference. It had a brand new feel without any preconceived hype. Planting its feet firmly in the horror genre, GhostWire: Tokyo looks like it will rival The Evil Within which was created by the same developer.

Players will roam a ghostly version of Tokyo after mysterious happenings force you to uncover the reason and purge the city of evil. This sounds like a great opportunity for those of us who faithful play Resident Evil, Silent Hill, and even Parasite Eve.

Developer: Tango Gameworks /Publisher: Bethesda

Wolfenstein: Youngblood

Wolfenstein: Youngblood has the potential to be the best Wolfenstein of the franchise. Why? Because you are able to play in online co-op with a partner. It’s the first Wolfenstein with co-op. If this set up works well, I can’t see co-op not being an option in future Wolfenstein titles.

Another reason why this game is on the list is due to the release date. It comes out on July 26, so it’s an option for some summertime entertainment.

Developer: Arkane Studios, MachineGames /Publisher: Bethesda / Platform: Nintendo Switch, Microsoft Windows, Xbox One, PlayStation

Death Loop

Death Loop seems cool. It’s two assassins going head to head to see who can get the kill first. The premise of the game is that you are at a constant loop to kill the other assassins while evading other enemies as well. I may have missed this in the presentation, but the trailer does not mention if this is a co-op experience. If it had a co-op mode, that would most likely be the highlight of the game.

Develper: Arkane Lyon, Studios / Publisher: Bethesda / Platform:

My Friend Pedro

My Friend Pedro is the most unorthodox game that I’ve seen so far in E3. Not only did Devolver Digital have the most memorable showcase, but this game developed by DeadToast Entertainment also stood out among everything else. It reminded me of Super Hot. If you recall Super Hot, you’ll remember its a game where you can slow down time to shoot your enemies. Well, this game reminded me of that, but on a train with parkour.

Developer: DeadToast Entertainment / Publisher: Devolver Digital / Platforms: Nintendo Switch, Microsoft Windows

Which games stuck out to you?