In the past, I would be writing this post to give you tips and tricks on how to prepare for the grind of leveling your first character in Destiny 2’s upcoming expansion. Seeing how I’ve done that in the past and ended up either running out of content (or at least feeling like I did), I have a different suggestion for you this time around.Continue reading “How to prepare for Destiny 2: Beyond Light (Bungie ViDoc)”
The new dungeon, Prophecy, was released at 5 pm PST yesterday, the first day of the new season in Destiny 2, Season of the Arrivals. I’ve put together easy to follow instructions on how to finish the encounter.Continue reading “Prophecy Dungeon Guide (simplified) | Destiny 2: Season of the Arrivals”
Watch Bungie Destiny 2’s General Manager Mark Noseworthy and Game Director Luke Smith discuss the future of the Destiny franchise.Continue reading “Destiny 2: Season of the Arrival, Beyond Light, and more”
Trailer alert!Continue reading “Destiny 2: Season of the Worthy – Gameplay Trailer and Roadmap”
Now that we are a full month into Destiny 2: Shadowkeep, it’s time for a well-rounded opinion regarding the latest addition to the Destiny franchise.Continue reading “Did Bungie find the balance between hardore and hobby with Destiny 2: Shadowkeep?”
A big piece of playing any looter shooter involves optimizing your gear set to be most efficient in the game. In the Destiny universe, we have been grinding for gear since 2014. Destiny 2: Shadowkeep is no different. (Full Destiny 2: Shadowkeep review available here).Continue reading “Easy guide to level up to 900 light, 920 light for raid | Destiny 2: Shadowkeep”
When I logged into Destiny 2: Shadowkeep, I was excited to return to the moon. There is a lot of nostalgia in returning to the moon in this game and it’s obvious as soon as you load in that Bungie was wisely aware of that.Continue reading “Destiny 2: Shadowkeep is nostalgic and enjoyable (story review)”
Armor 2.0 in Destiny 2: Shadowkeep brings a new challenge beyond the endgame (bungie stream highlights)
Rodney Thomas, Lisa Brown, Tomonori Kinoshita joined the Bungie live stream with Deej today to talk about Armor 2.0 in preparation for Destiny 2: Shadowkeep releasing October 1, 2019. They revealed great information that already has my mind reeling about the character builds I can create.
Here are some key points.
Intellect, discipline, strength return to our baseline statistics with mobility, recovery and resilience and they stat from 0 to 100 percent. Every time you reach a tier you will hit the next checkpoint of the base stat.
Looks like randomized perks are gone from all armor now. At least legendary armor.
Mods will be sold at the gunsmith and drop from gunsmith packages, world engrams, iron banner activities, and the raid. If you have your solstice gear, the gunsmith will give you the upgraded Armor 2.0 solstice gear on October 1st.
Your mod is yours. You can remove it or add it to as many pieces as you want, assuming you have the materials needed to do that.
Materials to mod and upgrade your gear include ascendant shards, energy, masterwork cores, and glimmer. There will be new pathways to get masterwork cores and other advanced materials.
I don’t believe the gear would need to be masterwork to mod them out. However, being masterwork does give your gear a base stat increase so it can only help.
Old armor with mods on them and old mods still in your inventory will dismantle into mod components. This is good news. Recycling our materials is better than rendering them unusable.
Shadowshot quiver (bottom tree) has more tethers available now for the Hunters. Five were used by Tomonori Kinoshita during the stream.
Weapons of Light is back with the Ward of Dawn Titan super. I wonder if Blessing of Light is available as well. They did not mention it during the stream.
Other interesting facts:
- Glimmer has a new cap over 200,000 instead of capping at 100,000.
- Vendor Legendary armor will drop as armor 2.0 from your collections
- You can see the class of other players in the UI now.
- Ammo gives you a visual queue when your ammo finder is working.
- Universal Ornaments work on all legendaries. Not exotics.
- Exotics take shaders now.
- Glow will be usable on all armor if you have it.
Going into Armor 2.0 will be like leaving kindergarten and going straight to college.
This is going to be so involved. You’ll need to mod every piece of armor on your guardian for it to be viable. This is an exciting assessment. It will be interesting to pick and piece together mods to have the most complementary experience while playing this game. I especially think that preparing for raids, dungeon activities, and PVP are going to be the most intense.
Imagine modding out your gear for the max amount of aim assist. Or putting all discipline on your Warlock as Lisa Brown did with Getaway Artist in the stream, adding some better passive traits, and taking that build into PVP.
For now, it seems like the possibilities are almost endless with Armor 2.0 and I’m looking forward to jumping into Shadowkeep on October 1st.