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Opinion: These games should pique your interest from E3

A lot of anticipated games were shown at E3. And it’s expected for people to be excited about them. But, beyond the critically acclaimed franchises, there were some gems announced as well. I’ve listed a few games that have piqued my interest beyond the main titles that have been showcased.

Twelve Minutes:

Twelve Minutes was shown off at the Microsoft Xbox E3 conference. It has such an intriguing concept. You have 12 minutes to figure out how to not die while you’re stuck in a time loop. The trailer gives off this psycho-thriller vibe. While trying to figure out how to change the events predetermined in the game, I expect to have an intense experience filled with absolute concentration and frustration.

Another exciting thought about Twelve Minutes surrounds the distractions and roadblocks in the game. How will the game respond when the player almost figures out a way out of the loop?

Developer: Luis Antonio /Publisher: Annapurna Interactive / Platforms: Xbox One, PC

GhostWire: Tokyo

The GhostWire: Tokyo trailer debuted at the Bethesda E3 Conference. It was actually one of the most interesting upcoming games mentioned during the conference. It had a brand new feel without any preconceived hype. Planting its feet firmly in the horror genre, GhostWire: Tokyo looks like it will rival The Evil Within which was created by the same developer.

Players will roam a ghostly version of Tokyo after mysterious happenings force you to uncover the reason and purge the city of evil. This sounds like a great opportunity for those of us who faithful play Resident Evil, Silent Hill, and even Parasite Eve.

Developer: Tango Gameworks /Publisher: Bethesda

Wolfenstein: Youngblood

Wolfenstein: Youngblood has the potential to be the best Wolfenstein of the franchise. Why? Because you are able to play in online co-op with a partner. It’s the first Wolfenstein with co-op. If this set up works well, I can’t see co-op not being an option in future Wolfenstein titles.

Another reason why this game is on the list is due to the release date. It comes out on July 26, so it’s an option for some summertime entertainment.

Developer: Arkane Studios, MachineGames /Publisher: Bethesda / Platform: Nintendo Switch, Microsoft Windows, Xbox One, PlayStation

Death Loop

Death Loop seems cool. It’s two assassins going head to head to see who can get the kill first. The premise of the game is that you are at a constant loop to kill the other assassins while evading other enemies as well. I may have missed this in the presentation, but the trailer does not mention if this is a co-op experience. If it had a co-op mode, that would most likely be the highlight of the game.

Develper: Arkane Lyon, Studios / Publisher: Bethesda / Platform:

My Friend Pedro

My Friend Pedro is the most unorthodox game that I’ve seen so far in E3. Not only did Devolver Digital have the most memorable showcase, but this game developed by DeadToast Entertainment also stood out among everything else. It reminded me of Super Hot. If you recall Super Hot, you’ll remember its a game where you can slow down time to shoot your enemies. Well, this game reminded me of that, but on a train with parkour.

Developer: DeadToast Entertainment / Publisher: Devolver Digital / Platforms: Nintendo Switch, Microsoft Windows

Which games stuck out to you?

Fallout 76 Wastelanders update & Nuclear Winter Battle Royale | Bethesda at E3 (trailer)

I’m playing Rage 2 and… (review)

I’m a few hours into Rage 2 after its release date of May 14, 2019 by Bethesda. And I have to say I’m enjoying myself. I haven’t finished the story, there are a few too many components for me to be finished in in just two days. But, I have reached two of the three Dagger Allies so I can speak to what I have experienced. There are some minor spoilers, not many because I haven’t finished the game, but just be aware.

Story:

As the player character, we are pushed right into the story with some minor tutorial bits to help you keep moving. But then you see one of your comrades get his head bitten off by a huge ogre of some sort. Then we put on his gear because… why not.

Now we’re a Ranger despite our aunt trying to keep you out of that life, or so we thought.

Turns out our Aunt Prowley actually trained us up for the mission we are about to embark on. And through a pre-taped message via hologram, we find out she planned for us to take over the mantle of Ranger in the event of a catastrophic event like the one that just took place resulting in her death at the hands of General Cross and the Authority.

She sends us on a mission to reunite the Daggers, acquire superhuman abilities using the Arcs and save the world through the power of grinding for abilities, money, XP and gear upgrades!

Our close friend, Lily tells us not “mess” people over because we’re a Ranger so we have to act like. I got excited about this line because it makes me think the actions and choices I make in the game will have weight on how the game plays out.

Getting started:

The first mission was very fun, I enjoyed just jumping into the story and not having to deal with a long drawn out tutorial. When you find an Arc and get a new weapon or upgrade your gear there is a training room you go in to try out the new item, but that works because how else can you learn to use the item or ability?

I also appreciated being reintroduced to the Authority, in a cut-scene before being dropped into this post-apocalyptic world.

I did think that I was going to get a straight forward approach to the campaign, but once I got to the first dagger I was faced with side missions before moving forward. That was fine. It makes sense to have to give a little to get a little. I did think that I’d be faced with a choice, remembering how Lily told me to make good decisions, but it was straight forward.

The Dagger allies want us to clean up something for them and then they will join our fight against the Authority. They offer plenty of support because everyone somehow is on the same COMS system. Completing the side missions opens up or completes the main story objective to keep the story going.

During a side mission for John Marshall, I did find a shotgun that pushes enemies back. It kind of reminded me of the tractor cannon in Destiny 2 except it doesn’t have void energy. Of course, it’s my favorite option.

The Grind:

The grind is there. The side missions assigned to you by Marshall, Kvasir, and Loosum take time but they are interesting and different from one another. For instance, Mashall’s missions are mostly combat, while Loosum asks you to infiltrate and spy. That helps break up the game and it doesn’t feel too bad.

It’s cool that we get to upgrade our weapons and our vehicle as with currency, which allows up to use them longer if we want. There are multiple types of currency in the game (auto parts, tokens, etc.). Usually, that would be annoying, but you gain your currency and materials as you play associated activities. Despite the grind that you have to do it’s not bad. Plus, upgrades are not that expensive, at least not this early in the game.

Opinion:

So far I am enjoying Rage 2. It’s giving me Max Payne vibes, but that’s probably just the apocalyptic scenery. Rage 2 has coordinated chaos. The world map opens up right after you finish the first mission. So you have the ability to start your journey wherever you want to and it will eventually lead you back to where you should be. At least I’m assuming.

I will say the arena mode under Loosum’s missions reminds me of Professor Genki from Saints Row III. But, I like Saints Row III so I didn’t mind.

The game is fluid. The way the story development continues with NPC’s outside of cut-scenes works really well. And I had fun laughing at the characters. Rage 2 doesn’t seem to take itself too seriously. The humor is good, even when it’s not intended.

I’m going to keep playing and write an update at some point.

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