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How to complete the Hive Ritual | Crown of Sorrow raid guide simplified, Destiny 2

I finally completed the new raid in Season of Opulence for Destiny 2. Crown of Sorrow has a lot of mechanics to learn, but they recycle during each encounter in the raid. Once you get the mechanics and timing down, you should concern yourself with DPS to make sure you can handle enemy mobs and stun bosses.

Loadout Suggestions:

In my team, we had a variety of options being used. I actually encourage using what you are most comfortable with so that you can be the most effective.

My team:
Solar Hunter with Celestial Nighthawk/ Aeon Swift and bottom tree Golden Gun
Solar Warlock with Phoenix Protocol and Well of Radiance
Solar Titan with Melting Point/ Hammers
Void Hunter with Orpheus Rigs and top tree tether
Void Titan with Ursa Furiosa and shield
Solar Warlock with Lunafaction Boots and Well of Radiance

I kept trying the exotic Aeon Swift because I have a full set of ordnance mod gear to boost my grenade regeneration and any Aeon gear grants specific energy to your teammates. I thought it’d be helpful. I can’t say whether or not it made a difference, but it’s nice to try things.

Also, keep in mind Ursa Furiosa, Phoenix Protocol, and Orpheus Rigs only fill your super energy back to 1/3 to 1/2 of your meter now. So you are mostly relying on team orbs and killing enemy mobs. So any help is better than no help.

Suggested Weapons include an SMG and a machine gun for certain. SMG’s are the best at breaking shields fast and machine guns do good damage especially with a major mod on it. High impact snipers work as well for majors and DPS. For bosses, use what you are comfortable with. Whether that’s a 1k voices, a machine gun, grenade launcher, or a rocket launcher is up to you.

Encounter 1: The Hive Ritual (simplified)

Things to know:

  • Group up into 3 groups of 2 members.
  • The Green Puddle gives you Witches Blessing Buff.
  • The Purple Globe allows you to swap the Witches Blessing Buff.

First:
One member from each group should step in the green puddle at the front of the door. This starts the encounter and grants them Witches Blessing. Each group should split off into left, middle and right side to defend.

Players without the Witches Blessing (WB) or Non-blessed (NB) players are responsible for killing enemy mobs (thrall, acolytes). Players with the WB kill knights.

If you don’t have the corresponding blessing you won’t be able to do damage.

Second:
Void crystals will spawn. A WB player and a NB player need to punch or shoot the crystal at the same time to destroy it.

EVERY PLAYER should join at the Witches Vessel (purple globe) and shoot it together. This will swap the WB to players who didn’t have it previously and players who had WB will now be NB. Your timers will be refreshed and this will prevent you from wiping.

Third:
Two ogres will spawn. One with WB and one without it. WB players kill the ogre with Witches Blessing and NB players kill the ogre without it.

Fourth:
Void Crystals will spawn again. Repeat the combination blows with WB and NB players from earlier.

Wait for the ‘Witches Vessel Awakes’ message at the bottom left of the screen and then EVERY PLAYER should join at the Witches Vessel purple globe and shoot it together to swap blessing again.

You may need to swap WB a few times before you see this message because it will refresh your timers and prevent you from wiping.

Enemy mobs will spawn again, kill them and then look for a lamp to turn on. After you’ve done three more phases, all FOUR lamps should be lit and the encounter will be finished.

Look for the chest to spawn across a gaping hole in the room leading to the stairs for the jumping puzzle.

Recap:
Accept the blessing
Kill assigned enemy
Destroy crystals
Swap blessing
Kill ogres
Destroy crystals
Swap blessing
Repeat 3 more times

WIN!

CLICK HERE FOR THE NEXT ENCOUNTER.

Zero Hour Mission: My loadout and strategy to beat boss room- Outbreak Perfected(Destiny 2)

Ask me how many times I ran ‘Zero Hour’ before I finally found the perfect loadout combination, with the perfect amount of luck in the jumping puzzle, and the greatest optimism from my teammate.

Between May 8th and May 9th, it took 10 times to finish the Zero Hour and finally receive the Outbreak Perfected!

Loadout
I ran a Warlock because I knew I was going to be a mess if I tried to use my hunter. My loadout included top tree Nova Bomb, axion dart grenades (I contemplated switching to scattered but I didn’t), Skull of the Dire Ahamkara and strafe jump (the best decision I ever made for the jumping portion. It’s more controlled than any other Warlock jump).

I used Go figure (with Armor piercing rounds, hip-fire grip, and high-impact reserves), Arc Ikelos_SMG_v1.0.1, and One Thousand Voices (very helpful at the boss if you are lucky enough to have ammo).

My clan mates were both Titans. The only thing I know for certain one ran solar hammers with melting point and Whisper of the Worm (he did have the catalyst) and the other ran void shield with Arbalast.

Strategy
Initially, I used Riskrunner because of the Arc Shanks shields and a void Edgetransit, and sniper as a primary but I found myself running out of heavy ammo fast and that’s not good for the boss room. After I switched it up, I was still able to get rid of the arc shanks using Ikelos and I had to rely on my teammates or my grenade to break the void and solar shields.

My Nova Bomb focused on the servitors. If timed right, you can blow up the servitor and the shanks around it, get your super back because of Skull of the Dire Ahamkara, turn around and kill the next servitor and his shanks as well.

My teammate used Whisper of the Worm to post up and snipe the Walker Tanks that spawn after the servitors. In our case, after the Walkers neck opened he was able to get critical shots off while we used our sub-machine guns to shoot into the neck or clear ad mobs.

We did shoot the boss periodically throughout the encounter leaving him at half health by the time the final Walker was almost down. I used my Nova bomb and emptied One Thousand Voices into ton the boss, while the solar Titan used his hammers to clear ads/minions, and then the void Titan used shields to finish off the Walker tank.

We finished the encounter with seven seconds left.

It was satisfying.

Tr3-Vr tips:

In the Tr3-VR room, never leave a man behind. If one person gets left behind in the room, and the other two teammates go to the next elevator room, Tr3-VR will box the room off and will instant death the player left behind every time. In my experience, there is no way to get out of that room alone.

The best thing to do is split off going left and right to spread out the room and make Tr3-Vr chose which way to go.

Whoever is fastest could run alone. If two are running together and Tr3-Vr is coming, find a cubby hole in the wall. One person should stay out of the cubby, one person should stay in the cubby. Let Tr3-Vr satisfy its blood lust, DO NOT respawn, just wait for the revive.

If two people try to sit in a cubby, one will die and have to respawn because their ghost will get stuck up in the wall.

Worst case scenario, you need two people in the room to make it out alive.

Overall thoughts:

This mission was fun. My clan mates and I had a great time playing through it. After we beat it, we went in to figure out the Heroic mission course. We figured that out so we plan to finish that soon as well.

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