River City Girls is reminiscent of games like Fighting Force and Streets of Rage and firmly finds its place in the River City world. It’s a beat-em-up video game where you fight through levels completing mini objectives while pursuing the main objective.
In this case, your main objective is to recover your boyfriend who is presumed to be kidnapped from school. During your hang out session with your friend in detention, you get word that both of your boyfriends were taken. The plan is to break out of detention, punch your way out of the school and embark on an adventure to save your boyfriend’s lives.
You play as either Kyoko or Misako. I chose to play as Kyoko (she doesn’t even go to the school she is trying to escape from). As you’re breaking out of detention the principle puts out an APB out for you and makes all the high school students (excepts the ones who are just standing around for some reason) attack you to stop you from leaving.
I won’t spoil the full story of the game, but you eventually get out of the school and make it to the place where your clues lead you only to find out it’s a dead-end. Plus, your relationship with those boys is not what it seems. Which is hilarious because there is a foreshadowing of that at the beginning of the game.
This video game plays like earlier games where you have to constantly pick up items to heal yourself. For instance, an apple or a salad replenishes your health. Leveling up also gives you a full health bar.
You can also recruit NPC’s to briefly help you while you are engaged in a fight. They complete one attack and then go back into your pocket dimension until they are needed again. If they get knocked down more than 3 times they are no longer available to help and you have to find someone else. You can only recruit the NPC if they beg you to. This sometimes happens if they are the last man standing during your fight.
This is a two-player game, but I played solo. The narrative still moves forward as though two people are playing though. Your partner goes through dialogue and drops hints or blatant direction to help you progress in the game.
Combat/ Boss Fight:
You can pretty much get through the levels without knowing many combos, so feel free to button mash. Knowing the combos, of course, will help defeat easy mobs quicker. Plus, my favorite heavy move in this game is Kyoko’s dab. It’s cheaky, but I loved it. You play about 5 1/2 hours to find a dead-end, but the end boss fight is the most challenging part of the game with multiple layers. The boss has sword attacks, clone decoys of herself, and fire cyclones attacks that take down your health very fast. This fight is all about patience and combos. It was my favorite fight in the game.
Once you beat the game, you unlock your boyfriends as playable characters to rerun the story.
I enjoyed this game a lot. Although I didn’t take part in the co-op feature, I don’t feel like I missed out on anything. I played on PS4, but this game is available on Steam, Xbox One, and Nintendo Switch. The soundtrack is fun and honestly, I like these types of games so I went through it again. I think you’ll have a good time with this game if you give it a try.
As announced during the Nintendo Direct stream earlier today, Super Nintendo Entertainment System (SNES) games will be available starting September 5th on Nintendo Switch Online. Plus, there will be a SNES controller available as well for $29.99 for Nintendo Switch Online users.
Here are the Super Nintendo Entertainment System games coming to Nintendo Switch Online tomorrow:
- Brawl Brothers
- Demon’s Crest
- Joe & Mac 2: Lost in the Tropics
- Kirby’s Dream Land 3
- Star Fox
- Super E.D.F. Earth Defense Force
- Super Mario Kart
- Super Mario World 2: Yoshi’s Island
- Super Puyo Puyo 2
- Super Tennis
- Breath of Fire
- Kirby’s Dream Course
- Stunt Race FX
- Super Ghouls ‘n Ghosts
- Super Mario World
- Super Metroid
- Super Soccer
- The Legend of Zelda: A Link to the Past
View the entire stream below:
Event goes from 9/3 to 9/17
Early access is available now for $19.99 .
Remnant: From the Ashes is a gruesome game. The enemies are well designed. The scenery is very well done. Dark and dreary spaces and the minions are 100 percent creepy. I was caught off guard several times by the little minions and yelped as a result. I’m pretty sure I left my mates ears ringing a few times.
With only a few hours invested in the game, I had a pretty good time with my friends. I appreciated the shared loot component with your group mates. Most specifically because if I’m going to play a game where resources are scarce, we might as well be able to share in the profits.
I chose a Hunter class because the idea of staying away from the enemies as much as possible and providing support for my team appealed to me. The Hunter class can mark targets that have a perk that could give a critical hit on enemies to help with your fight. My two teammates we ex-cultists.
A few things stood out to me during my play session. Searching for gear and stocking your traits is important. You need to like puzzle solving. You need to play to your strengths and work with strategy. So if your team likes high concentration games, this is good for you.
The mini-bosses that we came across are mobile, hard-hitting bullet sponges. So as I mentioned, a strategy is important because these bosses do not stand in one place. As a result, my team wiped a few times, but that’s a part of the fun.
Lastly, I did play long enough to get a feel, though I didn’t invest an entire day into the game. But, in the time that my group played, we did not run into the same boss twice. That’s a very refreshing experience. I know I need to invest more time to get the full scope of the game and I’m still learning the best way to play, but my first impressions are positive. As I play further I look forward to sharing things that I find out.
Remnant: From the Ashes is available now on PC, Xbox One and PS4 developed by Gunfire Games and published by Perfect World Entertainment.
A lot of cool news came out of Gamescom this week, including game-play looks at anticipated games like Death Stranding, Watch Dog: Legion, Cyberpunk 2077, Borderlands 3, Gears 5 and Doom Eternal. In addition to those announcements, we also found out about some existing games that will be updating their content for the fall season.
Bungie announces two different content loops for October expansion!
On the Xbox stage at Gamescom, Bungie showed up to discuss some of the changes being made to the Destiny 2 interface going into the fall expansion. They also released a trailer for the next story of the franchise, Destiny 2: Shadowkeep.
Later that night, they released another trailer on the Opening Night Live stage to announce the Season of the Undying content loop. While the main story of Destiny 2: Shadowkeep focuses on the Hives’ further perversion of the moon, Season of the Undying will focus on the Vex and revisiting of the Black Garden. Destiny 2: Shadowkeep will be available on October 1, 2019.
Monster Hunter World: Iceborne gets Horizon Zero Dawn crossover!
Horizon Zero Dawn’s Aloy will be a playable character in a crossover event with Monster Hunter World: Iceborne. Capcom released a trailer announces the collaboration in the Monster Hunter Worlds new expansion this week though a date has not been revealed. The full expansion for Monster Hunter World: Iceborne will be available on September 6, 2019.
DLC Packs Galor!
Several DLC packs were announced this week.
Rocket League’s Rocket Pass 4 will offer a new Mudcat Battle-Car, additional rewards, and bonus XP starting August 28, 2019.
Mortal Kombat 11’s new pack will bring Shang Tsung, Nightwolf, Terminator T-800, Sindel, Joker, and Spawn to the game as playable characters. While Shang Tsung and Nightwolf are available now, Terminator will be available on October 8, 2019, Sindel will be available on November 26, 2019, Joker on January 20, 2020, and Spawn on March 20, 2020.
Jump Force added new playable characters to its game as well. Majin Buu of Dragon Ball Z and Katsuki Bakugo from My Hero Academia will be available with early access to the DLC on August 23, 2019.
NEW RELEASES ANNOUNCED
Tokyo Ghoul:re Call to Exist is a survival action game with online play, matching, and ranking systems. It releases November 15th, 2019 on PS4 and PC from developer Three Rings, Inc. and publisher Bandai Namco Entertainment.
One-Punch Man: A Hero Nobody Knows by Spike Chunsoft Co. LTD. will be available on PC, Xbox One and PlayStation 4. No release date announcement from Bandai Namco Entertainment at this time.
Dragon Ball Z: Kakarot was announced at E3 this year. At Gamescom Bandai Namco Ent and Cyber Connect 2 released a new trailer showing off the Cell Saga. Dragon Ball Z: Kakarot should release in 2020.
One Piece Pirate Warriors 4 comes out in 2020. It’s developed by Omega Force, Koei Tecmo and published by Bandai Namco Entertainment. It will be playable on PC, PlayStation 4, Xbox One, and Nintendo Switch.
Yu-Gi-Oh! Legacy of the Duelist: Link Evolution is available on Nintendo Switch now. Recollections of past story lines in the anime will be playable plus local and versus play. It’s developed by Konami.
Sword Art Online: Alicization Lycoris has a new character available. As the next season of Sword Art Online: Alicization – War of Underworld begins in October of this year, the new character, Medina, will be introduced to Kirito this coming season. The game comes out December 31, 2019.
NEW UPDATES ANNOUNCED
Attack on Titan 2 was originally released in March of 2018. The Attack on Titans 2: Final Battle update pack is available now. You can relieve the final moments of season 3 part 2 in this DLC pack going against Beast Titan. It was released in July of 2019 by Omega Force.
I watched a good amount of Gamescom day one streaming on YouTube yesterday. There were a lot of high profile announcements with Destiny 2: Shadowkeep, Gears 5, Death Stranding, and Borderlands 3 preparing for launch. But I also saw 3 games in particular that piqued my interest.
I’ve listed them below:
Dead by Daylight: Stranger Things
If you are familiar with Dead by Daylight, you know its creepy and horrifying to be chased by a huge stalking figure while trying to escape an even creepier atmosphere. The new update for this horror survival game is coming out in September and the highlight is Stranger Things. The Demogorgen a long with Nancy Wheeler and Steve Harrington will be playable characters in the game developed by Behaviour Interactive.
The Disintegration trailer came off with Destiny vibes. That makes sense because the co-creator of Halo, Marcus Lento helped make this property with V1 Interactive & Private Division. It’s described as a sci-fi fps. Honestly the character in the cinematic looks like a exo Titan, especially in the face. It’s a first person shooter where you sit in an oversized sparrow known as a Gravcycle while managing a group of combatants on the ground.
Need For Speed Heat
Need For Speed Heat is an upcoming release from Electronic Arts (EA). If nothing about this game intrigues you about this game, it should definitely be the assumed amount of customization . There is an app component to allow players to customize their vehicle and import it into the game that launches in November 2019. Plus, there is a level of player customization as well. It gave me GTA racing vibes honestly. And, there is said to be no loot boxes in this game.
Armor 2.0 in Destiny 2: Shadowkeep brings a new challenge beyond the endgame (bungie stream highlights)
Rodney Thomas, Lisa Brown, Tomonori Kinoshita joined the Bungie live stream with Deej today to talk about Armor 2.0 in preparation for Destiny 2: Shadowkeep releasing October 1, 2019. They revealed great information that already has my mind reeling about the character builds I can create.
Here are some key points.
Intellect, discipline, strength return to our baseline statistics with mobility, recovery and resilience and they stat from 0 to 100 percent. Every time you reach a tier you will hit the next checkpoint of the base stat.
Looks like randomized perks are gone from all armor now. At least legendary armor.
Mods will be sold at the gunsmith and drop from gunsmith packages, world engrams, iron banner activities, and the raid. If you have your solstice gear, the gunsmith will give you the upgraded Armor 2.0 solstice gear on October 1st.
Your mod is yours. You can remove it or add it to as many pieces as you want, assuming you have the materials needed to do that.
Materials to mod and upgrade your gear include ascendant shards, energy, masterwork cores, and glimmer. There will be new pathways to get masterwork cores and other advanced materials.
I don’t believe the gear would need to be masterwork to mod them out. However, being masterwork does give your gear a base stat increase so it can only help.
Old armor with mods on them and old mods still in your inventory will dismantle into mod components. This is good news. Recycling our materials is better than rendering them unusable.
Shadowshot quiver (bottom tree) has more tethers available now for the Hunters. Five were used by Tomonori Kinoshita during the stream.
Weapons of Light is back with the Ward of Dawn Titan super. I wonder if Blessing of Light is available as well. They did not mention it during the stream.
Other interesting facts:
- Glimmer has a new cap over 200,000 instead of capping at 100,000.
- Vendor Legendary armor will drop as armor 2.0 from your collections
- You can see the class of other players in the UI now.
- Ammo gives you a visual queue when your ammo finder is working.
- Universal Ornaments work on all legendaries. Not exotics.
- Exotics take shaders now.
- Glow will be usable on all armor if you have it.
Going into Armor 2.0 will be like leaving kindergarten and going straight to college.
This is going to be so involved. You’ll need to mod every piece of armor on your guardian for it to be viable. This is an exciting assessment. It will be interesting to pick and piece together mods to have the most complementary experience while playing this game. I especially think that preparing for raids, dungeon activities, and PVP are going to be the most intense.
Imagine modding out your gear for the max amount of aim assist. Or putting all discipline on your Warlock as Lisa Brown did with Getaway Artist in the stream, adding some better passive traits, and taking that build into PVP.
For now, it seems like the possibilities are almost endless with Armor 2.0 and I’m looking forward to jumping into Shadowkeep on October 1st.
I joined a group of my friends in the beta test for Black Desert. At the time of this writing, the beta is coming to a close. It’s a Fantasy MMO RPG adventure game. The initial release was in 2014 but the PS4 release is coming out on August 22, 2019.
So what about this game?
If you are a fan of Skyrim, World of Warcraft and other games like that, you will enjoy yourself. I played with a party of four people and we laughed the entire time and enjoyed leveling up.
My favorite aspect of the game is the amount of customization. I chose to be a sorceress, I made her hair blue and her skin bronze. She’s amazing.
I went to YouTube to find out a little about the classes available and as I unlocked her move set, I really started to get into the game-play. The combat is fluid, hard-hitting, and pretty to look at.
Yes, I said pretty.
In my group my friends played, Ranger, Wizard, and Bezerker. They all seemed to be having just as much fun as me.
There are some drawbacks. The biggest peeve in this game is the boss fights. You have to disband your party to fight them.
Every other instance, like grinding quest steps and gaining experience points you can play with friends. But as soon as the quest step requires you to defeat a boss, you need to disband your group and defeat it solo.
This could be a beta thing, but then again, the game has been out on PC and Xbox for a while and I was told that the situation is the same.
When the action is high energy and you are constantly fighting mobs, Black Desert is a joy. However, there are low points when you are traveling from village to village talking to different people just to complete quest steps. It’s a bit monotonous.
I understand it the RPG way, but that doesn’t make it any less dull.
There was also a point in our game-play that we tried to tame a horse. We tried for 45 minutes and failed. But it was fun trying. We ended up buying our horses from the stable keep for $15000 currency. I also realized you can fish in this game, but I didn’t get to try. I just watched a player for a little while. However, I did end up getting my fishing license after killing a boss. I’m sure there are a lot of activities to try within the game.
Overall, this game is fun to play with friends. I never played alone, so I can not tell you how the solo experience is. I’m told there is a strict RPG community that you can join if you are into that. I’m interested in trying that out once the game launches. But other than that, I had a lot of fun playing with my friends and enjoying this game.
Black Desert releases on PS4 on August 22, 2019.
We are just over a week removed from the release of Wolfenstein: Youngblood. It comes from a storied franchise that a lot of people love, you may be of those people. During E3 2019, Bethesda made a big deal about the release of this game with its huge selling point being the cooperative feature.
The co-op feature made me excited because I like to play with my friends. Sure, I’m able to enjoy a linear story by myself, but playing with friends is always a plus. That’s why I appreciated the co-op mode and eagerly wanted to experience it.
Playing the story mode was fine. It had its moments of excitement and once you’re leveled up enough you can put together some cool strategies to take down your enemies and have fun running rough shot on your enemies as well.
I’ve heard complaints that the enemies can be bullet sponge-like. And to that, I pose a question. Aren’t a lot of enemies in games these days? I just figured you and your partner were supposed to work together to take down the boss.
But that’s just me.
What I can say is that artificial intelligence is not the best. If you get unlucky enough to need to play with the computer as your sister, she will make your experience infinitely harder due to her lack of common sense.
Welcome to hard mode folks!
Let’s shake that off for a moment. The story itself was cool. You are playing as one of B.J Blazkowicz’s daughters. The goal is to find him because he disappeared in the ’80s. You travel to France to find him and end up working with the Resistance because Nazis are in control there.
Surprise, dad is still alive and there’s a lot of stuff going down that you knew nothing about (that I won’t spoil) and you find out there’s a multi-verse (that I will spoil). You figure out who is causing the trouble, stop them and then plan to push back against the big baddies of the world.
Pretty straight forward.
I will say this, Jess and Soph are not funny. They make jokes that adolescent boys would make and it’s not entertaining. That’s my biggest gripe with this game. I can’t relate to the main characters. I found myself cringing every time they laughed. I felt bad about it, but I have to be honest. I didn’t jive with those characters at all.
Overall, I don’t think this game is as bad as a lot of people are saying it is. But, I’m pretty sure with the addition of microtransactions, the opinion of this game has drastically dropped in the gaming community. Microtransactions will always be a sour point no matter what game they are in.
I suggest you do what I do. Disregard the microtransactions and just play the game. Now, if the game becomes so wrapped up in in-game purchases that there is no way around it, then run the other way. But, if you can enjoy the game to some level without it, please do.
This is an average game. Unfortunately, it will be remembered much worse than it is due to corporate decisions, but hey that’s the way the cookie crumbles.
In my opinion, Fighting Force was one of the best games to be released on PlayStation. It had four main characters that played very differently and the campaign was simple, yet explosive. At least it was to me who at the time of its release was 7 years old.
I know the market right now is saturated with remakes, remasters, and reboots. But, I have a strong suspicion that Fighting Force may have a place in the current gaming generation.
Fighting Force initially came out in 1997. The graphics weren’t the best, but we didn’t know any better. But even though it looked like a modern-day Mindcraft world build, it still had fun story progression.
The campaign was about an hour and 30 minutes. You could play the game solo or with friends and the main goal was to make it from the city streets to the main boss, fighting your way through enemy waves in preparation to rid the world of Dr. Zeng who was to destroy the world.
My favorite elements of the game included being able to use your fists, soda cans, rocket launchers, trash can lids, guns, and knives that you pick up off the street to fight the enemies. It’s so simple and yet when you threw a soda can at an enemy it was so satisfying.
My favorite level was the elevator. You take it all the way to the roof of this high rise building where Dr. Zeng is supposed to be, but he gets away. But just having the enemies overflow on to the elevator while you have limited supplies and being forced to decide to fight bare-knuckle style or run for a weapon.
And you had a group of diverse characters too. It kind of played like an action movie, to be honest. You had Hawk, your lead role (handsome type). Smasher was the brute (all of the big enemies looked like him). Mace was cool and had a sassy walk (her kicks were the best). Lastly, Alana who seemed like a boxer type (she was ready to brawl).
All of these character types would fair well in a co-op game today. Think of how Wolfenstein: Youngblood is a co-op experience, only Fighting Force would be in third-person instead of first-person. You can match-make to a full team or play solo if you want, and maybe it could even have a 1v1 environment to go against your friends.
These are just my thoughts. Perhaps Square Enix could consider this. A sequal was made for Nintendo 64 and a third game was canceled in development. Unfortunately, Core Design (the developers) is unavailable at the time of this writing. But hey, Fighting Force could still be a viable option.