Destiny 2: The Revelry (Final Review)

The Revelry event is about to end next Tuesday on May 7, 2019. During my first week playing, my clan mates gave me grief for actually wanting to explore the content. They were quickly bored of the Verdant Forest and didn’t want to grind to get the exotic linear fusion rifle, the Arbalest.
I understood their frustration. However, I wanted that fusion rifle so I ended up going solo with matchmaking to finish my triumphs and get my fusion rifle. Of course, they ended up grinding anyway because that’s what Destiny players do.
We ask for things to grind for, we get things to grind for, we complain about the grind and then we complete the grind. It’s the circle of our gameplay.
Honestly, the Verdant Forest was cool. I think Bungie did a great job reusing content that should have weighed more during the Curse of Osiris DLC last year. What made the Verdant Forest better than the Haunted Forest was its uncapped level system. Allowing players to go as long as they wanted.
It may have been more exciting if there were more than five bosses depending on how many levels you completed, but I won’t complain about semantics.
My favorite part of the Revelry has to but the tonics.
I enjoy spamming grenades on enemies in PVE. Who knew!
I didn’t really go into PVP because I just didn’t, but I ended up swapping between my hunter and my warlock during the PVE activities like Gambit and Reckoning. I had the most fun on my Warlock because using the axion bolt grenade is like a mini nova bomb. Plus with Skull of Dire Ahamkara paired with the top tree of the void subclass is just fun.
I was a walking, infinite nova bomb in every activity.
And I had fun.
-ABD
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